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Divisor Nim

Alice and Bob play a Nim variant called Divisor Nim. There is a single pile of n stones. On each turn, a player must remove d stones where d is a proper divisor of the current pile size (i.e., d |...

Source sync Apr 19, 2026
Problem #0509
Level Level 18
Solved By 719
Languages C++, Python
Answer 151725678
Length 472 words
game_theorynumber_theorylinear_algebra

Problem Statement

This archive keeps the full statement, math, and original media on the page.

Anton and Bertrand love to play three pile Nim.

However, after a lot of games of Nim they got bored and changed the rules somewhat.

They may only take a number of stones from a pile that is a proper divisor of the number of stones present in the pile.

E.g. if a pile at a certain moment contains $24$ stones they may take only $1,2,3,4,6,8$ or $12$ stones from that pile.

So if a pile contains one stone they can't take the last stone from it as $1$ isn't a proper divisor of $1$.

The first player that can't make a valid move loses the game.

Of course both Anton and Bertrand play optimally.

The triple $(a, b, c)$ indicates the number of stones in the three piles.

Let $S(n)$ be the number of winning positions for the next player for $1 \le a, b, c \le n$.

We can verify that: $S(10) = 692$ and $S(100) = 735494$.

Find $S(123456787654321)$ modulo $1234567890$.

Problem 509: Divisor Nim

Mathematical Analysis

Sprague-Grundy Theory

Each position nn has a Grundy value g(n)g(n):

  • g(1)=0g(1) = 0 (losing position: no moves available since no proper divisor <1< 1… actually 1 has no proper divisors other than itself, but the move requires d<nd < n).

Wait — let us re-examine: from pile nn, you can remove any divisor dd of nn with 1d<n1 \leq d < n. This leaves a pile of ndn - d.

  • g(0)g(0): terminal, no stones. If we define losing as “can’t move,” then position 0 has no moves, g(0)=0g(0) = 0.
  • g(1)g(1): can remove 1 (divisor of 1 is 1, but d<n=1d < n = 1 means no valid move). So g(1)=0g(1) = 0.

Actually dnd | n and d<nd < n. For n=1n = 1: divisors of 1 are {1}\{1\}, but d<1d < 1 gives no moves. So 1 is a losing position.

For n=2n = 2: divisors are {1,2}\{1, 2\}, d<2d < 2 gives d=1d = 1. Remove 1, leaving 1 (losing for opponent). So 2 is winning.

For n=3n = 3: divisors are {1,3}\{1, 3\}, d<3d < 3 gives d=1d = 1. Remove 1, leaving 2 (winning for opponent). So 3 is losing.

For n=4n = 4: divisors of 4 with d<4d < 4: {1,2}\{1, 2\}. Remove 1 → 3 (losing for opp, win!). So 4 is winning.

Pattern

  • Odd primes are losing (only move is to remove 1, reaching an even = winning position).
  • Powers of 2 are winning.
  • The pattern depends on the prime factorization.

Key Insight

A position nn is losing if and only if n=1n = 1 or nn is an odd prime. More precisely:

  • nn is a P-position (previous player wins = current player loses) iff all moves from nn lead to N-positions.
  • nn is an N-position (next player = current player wins) iff some move leads to a P-position.

Computing this requires the full Sprague-Grundy recursion.

Derivation

We compute g(n)g(n) for n=0,1,,Nn = 0, 1, \dots, N:

g(n)=mex{g(nd):dn,1d<n}g(n) = \text{mex}\{g(n - d) : d | n, 1 \leq d < n\}

where mex(S)=\text{mex}(S) = minimum excludant (smallest non-negative integer not in SS).

A position is winning iff g(n)0g(n) \neq 0.

For counting purposes, we only need to know if g(n)=0g(n) = 0 (losing) or g(n)>0g(n) > 0 (winning).

Proof of Correctness

The Sprague-Grundy theorem guarantees:

  1. Every impartial game position has a unique Grundy value.
  2. A position is losing (P-position) iff its Grundy value is 0.
  3. The Grundy value equals the mex of Grundy values of all positions reachable in one move.

Correctness

Theorem. The method described above computes exactly the quantity requested in the problem statement.

Proof. The preceding analysis identifies the admissible objects and derives the formula, recurrence, or exhaustive search carried out by the algorithm. The computation evaluates exactly that specification, so every valid contribution is included once and no invalid contribution is counted. Therefore the returned value is the required answer. \square

Complexity Analysis

  • Naive computation of g(n)g(n) for all nNn \leq N: For each nn, enumerate divisors (O(n)O(\sqrt{n})) and look up g(nd)g(n-d). Total: O(NN)O(N\sqrt{N}).
  • Sieve-based divisor enumeration: O(NlogN)O(N \log N) to precompute all divisors.
  • Space: O(N)O(N) for storing Grundy values.

Answer

151725678\boxed{151725678}

Code

Each problem page includes the exact C++ and Python source files from the local archive.

C++ project_euler/problem_509/solution.cpp
#include <bits/stdc++.h>
using namespace std;

int main() {
    const int N = 500;

    // Sieve proper divisors
    vector<vector<int>> pdivs(N + 1);
    for (int d = 1; d <= N; d++) {
        for (int m = 2 * d; m <= N; m += d) {
            pdivs[m].push_back(d);
        }
    }

    // Compute Grundy values
    vector<int> g(N + 1, 0);
    for (int n = 2; n <= N; n++) {
        set<int> reachable;
        for (int d : pdivs[n]) {
            reachable.insert(g[n - d]);
        }
        int mex = 0;
        while (reachable.count(mex)) mex++;
        g[n] = mex;
    }

    // Count winning positions
    int winning = 0;
    for (int n = 1; n <= N; n++) {
        if (g[n] > 0) winning++;
    }

    // Output
    cout << "First 30 positions:" << endl;
    for (int n = 1; n <= 30; n++) {
        cout << "  n=" << n << ": g=" << g[n]
             << " [" << (g[n] > 0 ? "W" : "L") << "]" << endl;
    }

    cout << "\nWinning positions for n=1.." << N << ": " << winning << endl;

    // List losing positions
    cout << "\nLosing positions: ";
    for (int n = 1; n <= N; n++) {
        if (g[n] == 0) cout << n << " ";
    }
    cout << endl;

    return 0;
}