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Competitive Programming

IOI 2023 - Longest Trip

Case D = 3: complete graph Every pair is connected, so any permutation of all N nodes is a Hamiltonian path. Case D = 2 Any three nodes span at least 2 edges. A Hamiltonian path always exists. Case D = 1: general When...

Source sync Apr 19, 2026
Track IOI
Year 2023
Files TeX and C++
Folder competitive_programming/ioi/2023/longest_trip
IOI2023TeXC++

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This page is built from the copied files in competitive_programming/ioi/2023/longest_trip. Edit competitive_programming/ioi/2023/longest_trip/solution.tex to update the written solution and competitive_programming/ioi/2023/longest_trip/solution.cpp to update the implementation.

The website does not replace those files with hand-maintained HTML. It reads the copied source tree during the build and exposes the exact files below.

Problem Statement

Rendered from the "Problem Statement" section inside solution.tex because this entry has no separate statement file.

$N$ landmarks are connected by roads. The graph satisfies a density condition: for any triple of nodes, at least $D$ of the three possible edges exist ($D \in \{1, 2, 3\}$). Using an interactive function $\texttt{are\_connected}(A, B)$ (which tests whether any edge exists between sets $A$ and $B$), find the longest simple path.

Editorial

Rendered from the copied solution.tex file. The original TeX source remains available below.

Solution

Case $D = 3$: complete graph

Every pair is connected, so any permutation of all $N$ nodes is a Hamiltonian path.

Case $D = 2$

Any three nodes span at least 2 edges. A Hamiltonian path always exists.

Case $D = 1$: general

Lemma.

lem:merge When adding node $i$ that is not adjacent to any endpoint of path $P$ or path $Q$, the density condition forces $P$'s last node and $Q$'s last node to be adjacent. Hence we can concatenate $P$ and $Q$.

Proof.

Consider the triple ($i$, $P.\mathrm{back}$, $Q.\mathrm{back}$). We tested that $i$--$P.\mathrm{back}$ and $i$--$Q.\mathrm{back}$ are non-edges. Since at least 1 edge must exist among the three, the edge $P.\mathrm{back}$--$Q.\mathrm{back}$ exists.

Algorithm.

Maintain two paths $P$ and $Q$ (as deques). For each new node $i$:

  1. If $i$ connects to an endpoint of $P$, extend $P$.

  2. Else if $i$ connects to an endpoint of $Q$, extend $Q$.

  3. Else by Lemma lem:merge, merge $P$ and $Q$ (appending $Q$ reversed to $P$), then start a new $Q = \{i\}$.

  4. After all nodes are processed, try to merge $P$ and $Q$ by testing all four endpoint combinations. If no endpoint connection exists, use binary search to find an internal connection point (costing $O(\log N)$ additional queries) and splice the paths together.

Implementation

#include <bits/stdc++.h>
using namespace std;

bool are_connected(vector<int> A, vector<int> B);

vector<int> longest_trip(int N, int D) {
    if (N == 1) return {0};

    deque<int> P, Q;
    P.push_back(0);
    if (N > 1) Q.push_back(1);

    for (int i = 2; i < N; i++) {
        if (are_connected({i}, {(int)P.back()})) {
            P.push_back(i);
        } else if (are_connected({i}, {(int)P.front()})) {
            P.push_front(i);
        } else if (!Q.empty() && are_connected({i}, {(int)Q.back()})) {
            Q.push_back(i);
        } else if (!Q.empty() && are_connected({i}, {(int)Q.front()})) {
            Q.push_front(i);
        } else {
            // By density D >= 1: P.back()--Q.back() must be an edge
            while (!Q.empty()) {
                P.push_back(Q.back());
                Q.pop_back();
            }
            Q.push_back(i);
        }
    }

    if (Q.empty())
        return vector<int>(P.begin(), P.end());

    // Try all 4 endpoint pairs
    if (are_connected({(int)P.back()}, {(int)Q.front()})) {
        for (auto x : Q) P.push_back(x);
        return vector<int>(P.begin(), P.end());
    }
    if (are_connected({(int)P.back()}, {(int)Q.back()})) {
        while (!Q.empty()) { P.push_back(Q.back()); Q.pop_back(); }
        return vector<int>(P.begin(), P.end());
    }
    if (are_connected({(int)P.front()}, {(int)Q.front()})) {
        vector<int> res;
        while (!P.empty()) { res.push_back(P.back()); P.pop_back(); }
        for (auto x : Q) res.push_back(x);
        return res;
    }
    if (are_connected({(int)P.front()}, {(int)Q.back()})) {
        while (!Q.empty()) { P.push_front(Q.back()); Q.pop_back(); }
        return vector<int>(P.begin(), P.end());
    }

    // No endpoint connection: binary search for internal link
    vector<int> pv(P.begin(), P.end()), qv(Q.begin(), Q.end());
    if (!are_connected(pv, qv))
        return (pv.size() >= qv.size()) ? pv : qv;

    // Binary search on P for a node connected to Q
    int lo = 0, hi = (int)pv.size() - 1, p_idx = 0;
    while (lo < hi) {
        int mid = (lo + hi) / 2;
        vector<int> sub(pv.begin() + lo, pv.begin() + mid + 1);
        if (are_connected(sub, qv))
            hi = mid;
        else
            lo = mid + 1;
    }
    p_idx = lo;

    // Binary search on Q for the partner
    lo = 0; hi = (int)qv.size() - 1;
    int q_idx = 0;
    while (lo < hi) {
        int mid = (lo + hi) / 2;
        vector<int> sub(qv.begin() + lo, qv.begin() + mid + 1);
        if (are_connected({pv[p_idx]}, sub))
            hi = mid;
        else
            lo = mid + 1;
    }
    q_idx = lo;

    // Splice: ...P[p_idx] -- Q[q_idx]...
    vector<int> result;
    for (int i = p_idx + 1; i < (int)pv.size(); i++) result.push_back(pv[i]);
    for (int i = 0; i <= p_idx; i++) result.push_back(pv[i]);
    for (int i = q_idx; i < (int)qv.size(); i++) result.push_back(qv[i]);
    for (int i = 0; i < q_idx; i++) result.push_back(qv[i]);
    return result;
}

Complexity

  • Queries during construction: $O(N)$ --- at most 4 queries per node for endpoint checks.

  • Queries for merging: $O(\log N)$ for binary search on each path. Total: $O(\log^2 N)$.

  • Overall: $O(N + \log^2 N) = O(N)$ queries.

  • Space: $O(N)$.

Code

Exact copied C++ implementation from solution.cpp.

C++ competitive_programming/ioi/2023/longest_trip/solution.cpp

Exact copied implementation source.

Raw file
#include <bits/stdc++.h>
using namespace std;

// IOI 2023 - Longest Trip (Interactive)
// Graph with N nodes, density D: any triplet has >= D edges among 3 possible.
// Find longest simple path using are_connected(A, B) queries.
//
// Algorithm:
//   1. Maintain two paths P and Q.
//   2. For each new node, try to attach to an endpoint of P or Q.
//   3. If neither works, by density >= 1, P.back()-Q.back() must be an edge,
//      so merge P and Q and start Q fresh with the new node.
//   4. After processing all nodes, merge P and Q via endpoint checks,
//      or binary search for an internal edge and splice the longer halves.

bool are_connected(vector<int> A, vector<int> B); // grader function

vector<int> longest_trip(int N, int D) {
    if (N == 1) return {0};

    deque<int> P, Q;
    P.push_back(0);
    if (N > 1) Q.push_back(1);

    // Phase 1: Build two paths by attaching each node to an endpoint.
    for (int i = 2; i < N; i++) {
        if (are_connected({i}, {(int)P.back()})) {
            P.push_back(i);
        } else if (are_connected({i}, {(int)P.front()})) {
            P.push_front(i);
        } else if (!Q.empty() && are_connected({i}, {(int)Q.back()})) {
            Q.push_back(i);
        } else if (!Q.empty() && are_connected({i}, {(int)Q.front()})) {
            Q.push_front(i);
        } else {
            // D >= 1 on triplet {i, P.back(), Q.back()}: i-P.back() = false,
            // i-Q.back() = false => P.back()-Q.back() must be an edge.
            while (!Q.empty()) {
                P.push_back(Q.back());
                Q.pop_back();
            }
            Q.push_back(i);
        }
    }

    if (Q.empty())
        return vector<int>(P.begin(), P.end());

    // Phase 2: Merge P and Q via endpoint connections.
    if (are_connected({(int)P.back()}, {(int)Q.front()})) {
        for (auto x : Q) P.push_back(x);
        return vector<int>(P.begin(), P.end());
    }
    if (are_connected({(int)P.back()}, {(int)Q.back()})) {
        while (!Q.empty()) { P.push_back(Q.back()); Q.pop_back(); }
        return vector<int>(P.begin(), P.end());
    }
    if (are_connected({(int)P.front()}, {(int)Q.front()})) {
        vector<int> result;
        while (!P.empty()) { result.push_back(P.back()); P.pop_back(); }
        for (auto x : Q) result.push_back(x);
        return result;
    }
    if (are_connected({(int)P.front()}, {(int)Q.back()})) {
        while (!Q.empty()) { P.push_front(Q.back()); Q.pop_back(); }
        return vector<int>(P.begin(), P.end());
    }

    // Phase 3: No endpoint-endpoint edge. Binary search for an internal edge.
    vector<int> pv(P.begin(), P.end()), qv(Q.begin(), Q.end());
    if (!are_connected(pv, qv)) {
        // Disconnected components; return the longer path.
        return (pv.size() >= qv.size()) ? pv : qv;
    }

    // Binary search on P to find p_idx where pv[p_idx] connects to some node in Q.
    int lo = 0, hi = (int)pv.size() - 1;
    while (lo < hi) {
        int mid = (lo + hi) / 2;
        vector<int> sub(pv.begin() + lo, pv.begin() + mid + 1);
        if (are_connected(sub, qv))
            hi = mid;
        else
            lo = mid + 1;
    }
    int p_idx = lo;

    // Binary search on Q to find q_idx where qv[q_idx] connects to pv[p_idx].
    lo = 0; hi = (int)qv.size() - 1;
    while (lo < hi) {
        int mid = (lo + hi) / 2;
        vector<int> sub(qv.begin() + lo, qv.begin() + mid + 1);
        if (are_connected({pv[p_idx]}, sub))
            hi = mid;
        else
            lo = mid + 1;
    }
    int q_idx = lo;

    // We have edge pv[p_idx] -- qv[q_idx].
    // P is a path: pv[0]-...-pv[end]. Splitting at p_idx gives two sub-paths:
    //   P_left  = pv[0..p_idx]     (size p_idx + 1)
    //   P_right = pv[p_idx..end]   (size |P| - p_idx)
    // Similarly Q splits at q_idx:
    //   Q_left  = qv[0..q_idx]     (size q_idx + 1)
    //   Q_right = qv[q_idx..end]   (size |Q| - q_idx)
    //
    // We can form 4 valid paths through the bridge edge pv[p_idx]-qv[q_idx]:
    //   1. P_left  fwd + Q_right fwd:  pv[0]...pv[p_idx]-qv[q_idx]...qv[end]
    //   2. P_left  fwd + Q_left  rev:  pv[0]...pv[p_idx]-qv[q_idx]...qv[0]
    //   3. P_right rev + Q_right fwd:  pv[end]...pv[p_idx]-qv[q_idx]...qv[end]
    //   4. P_right rev + Q_left  rev:  pv[end]...pv[p_idx]-qv[q_idx]...qv[0]
    //
    // Sizes: pick the longer P half + the longer Q half.
    // Best = max(p_idx+1, |P|-p_idx) + max(q_idx+1, |Q|-q_idx)

    int pn = (int)pv.size(), qn = (int)qv.size();
    bool use_p_left = (p_idx + 1 >= pn - p_idx); // true => use P_left, false => P_right
    bool use_q_right = (qn - q_idx >= q_idx + 1); // true => use Q_right, false => Q_left

    vector<int> result;
    if (use_p_left) {
        // P_left forward: pv[0]...pv[p_idx]
        for (int i = 0; i <= p_idx; i++) result.push_back(pv[i]);
    } else {
        // P_right reversed: pv[end]...pv[p_idx]
        for (int i = pn - 1; i >= p_idx; i--) result.push_back(pv[i]);
    }
    if (use_q_right) {
        // Q_right forward: qv[q_idx]...qv[end]
        for (int i = q_idx; i < qn; i++) result.push_back(qv[i]);
    } else {
        // Q_left reversed: qv[q_idx]...qv[0]
        for (int i = q_idx; i >= 0; i--) result.push_back(qv[i]);
    }
    return result;
}

// The grader provides are_connected() and calls longest_trip().
// No main() is needed for submission.
#ifdef LOCAL
int main() {
    return 0;
}
#endif

Source Files

Exact copied source-of-truth files. Edit solution.tex for the write-up and solution.cpp for the implementation.

TeX write-up competitive_programming/ioi/2023/longest_trip/solution.tex

Exact copied write-up source.

Raw file
\documentclass[11pt,a4paper]{article}
\usepackage[utf8]{inputenc}
\usepackage[T1]{fontenc}
\usepackage{amsmath,amssymb,amsthm}
\usepackage{listings}
\usepackage{geometry}
\usepackage{hyperref}
\geometry{margin=2.5cm}

\newtheorem{theorem}{Theorem}
\newtheorem{lemma}[theorem]{Lemma}

\lstset{
  language=C++,
  basicstyle=\ttfamily\small,
  keywordstyle=\bfseries,
  breaklines=true,
  numbers=left,
  numberstyle=\tiny,
  frame=single,
  tabsize=2
}

\title{IOI 2023 --- Longest Trip}
\author{}
\date{}

\begin{document}
\maketitle

\section{Problem Statement}

$N$ landmarks are connected by roads.  The graph satisfies a
\emph{density} condition: for any triple of nodes, at least $D$ of
the three possible edges exist ($D \in \{1, 2, 3\}$).  Using an
interactive function $\texttt{are\_connected}(A, B)$ (which tests
whether any edge exists between sets $A$ and $B$), find the longest
simple path.

\section{Solution}

\subsection{Case $D = 3$: complete graph}

Every pair is connected, so any permutation of all $N$ nodes is a
Hamiltonian path.

\subsection{Case $D = 2$}

Any three nodes span at least 2 edges.  A Hamiltonian path always
exists.

\subsection{Case $D = 1$: general}

\begin{lemma}\label{lem:merge}
When adding node $i$ that is not adjacent to any endpoint of path $P$
or path $Q$, the density condition forces $P$'s last node and $Q$'s
last node to be adjacent.  Hence we can concatenate $P$ and $Q$.
\end{lemma}

\begin{proof}
Consider the triple ($i$, $P.\mathrm{back}$, $Q.\mathrm{back}$).  We
tested that $i$--$P.\mathrm{back}$ and $i$--$Q.\mathrm{back}$ are
non-edges.  Since at least 1 edge must exist among the three, the edge
$P.\mathrm{back}$--$Q.\mathrm{back}$ exists.
\end{proof}

\paragraph{Algorithm.}
Maintain two paths $P$ and $Q$ (as deques).  For each new node $i$:
\begin{enumerate}
  \item If $i$ connects to an endpoint of $P$, extend $P$.
  \item Else if $i$ connects to an endpoint of $Q$, extend $Q$.
  \item Else by Lemma~\ref{lem:merge}, merge $P$ and $Q$ (appending
        $Q$ reversed to $P$), then start a new $Q = \{i\}$.
\end{enumerate}

After all nodes are processed, try to merge $P$ and $Q$ by testing
all four endpoint combinations.  If no endpoint connection exists,
use binary search to find an internal connection point (costing
$O(\log N)$ additional queries) and splice the paths together.

\section{Implementation}

\begin{lstlisting}
#include <bits/stdc++.h>
using namespace std;

bool are_connected(vector<int> A, vector<int> B);

vector<int> longest_trip(int N, int D) {
    if (N == 1) return {0};

    deque<int> P, Q;
    P.push_back(0);
    if (N > 1) Q.push_back(1);

    for (int i = 2; i < N; i++) {
        if (are_connected({i}, {(int)P.back()})) {
            P.push_back(i);
        } else if (are_connected({i}, {(int)P.front()})) {
            P.push_front(i);
        } else if (!Q.empty() && are_connected({i}, {(int)Q.back()})) {
            Q.push_back(i);
        } else if (!Q.empty() && are_connected({i}, {(int)Q.front()})) {
            Q.push_front(i);
        } else {
            // By density D >= 1: P.back()--Q.back() must be an edge
            while (!Q.empty()) {
                P.push_back(Q.back());
                Q.pop_back();
            }
            Q.push_back(i);
        }
    }

    if (Q.empty())
        return vector<int>(P.begin(), P.end());

    // Try all 4 endpoint pairs
    if (are_connected({(int)P.back()}, {(int)Q.front()})) {
        for (auto x : Q) P.push_back(x);
        return vector<int>(P.begin(), P.end());
    }
    if (are_connected({(int)P.back()}, {(int)Q.back()})) {
        while (!Q.empty()) { P.push_back(Q.back()); Q.pop_back(); }
        return vector<int>(P.begin(), P.end());
    }
    if (are_connected({(int)P.front()}, {(int)Q.front()})) {
        vector<int> res;
        while (!P.empty()) { res.push_back(P.back()); P.pop_back(); }
        for (auto x : Q) res.push_back(x);
        return res;
    }
    if (are_connected({(int)P.front()}, {(int)Q.back()})) {
        while (!Q.empty()) { P.push_front(Q.back()); Q.pop_back(); }
        return vector<int>(P.begin(), P.end());
    }

    // No endpoint connection: binary search for internal link
    vector<int> pv(P.begin(), P.end()), qv(Q.begin(), Q.end());
    if (!are_connected(pv, qv))
        return (pv.size() >= qv.size()) ? pv : qv;

    // Binary search on P for a node connected to Q
    int lo = 0, hi = (int)pv.size() - 1, p_idx = 0;
    while (lo < hi) {
        int mid = (lo + hi) / 2;
        vector<int> sub(pv.begin() + lo, pv.begin() + mid + 1);
        if (are_connected(sub, qv))
            hi = mid;
        else
            lo = mid + 1;
    }
    p_idx = lo;

    // Binary search on Q for the partner
    lo = 0; hi = (int)qv.size() - 1;
    int q_idx = 0;
    while (lo < hi) {
        int mid = (lo + hi) / 2;
        vector<int> sub(qv.begin() + lo, qv.begin() + mid + 1);
        if (are_connected({pv[p_idx]}, sub))
            hi = mid;
        else
            lo = mid + 1;
    }
    q_idx = lo;

    // Splice: ...P[p_idx] -- Q[q_idx]...
    vector<int> result;
    for (int i = p_idx + 1; i < (int)pv.size(); i++) result.push_back(pv[i]);
    for (int i = 0; i <= p_idx; i++) result.push_back(pv[i]);
    for (int i = q_idx; i < (int)qv.size(); i++) result.push_back(qv[i]);
    for (int i = 0; i < q_idx; i++) result.push_back(qv[i]);
    return result;
}
\end{lstlisting}

\section{Complexity}

\begin{itemize}
  \item \textbf{Queries during construction:} $O(N)$ --- at most 4 queries
        per node for endpoint checks.
  \item \textbf{Queries for merging:} $O(\log N)$ for binary search on each
        path.  Total: $O(\log^2 N)$.
  \item \textbf{Overall:} $O(N + \log^2 N) = O(N)$ queries.
  \item \textbf{Space:} $O(N)$.
\end{itemize}

\end{document}