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Competitive Programming

IOI 2022 - Prisoner Challenge

Ternary narrowing Each whiteboard state encodes a pair (which bag to inspect next, current uncertainty interval [, r]). Initially [, r] = [1, N]. The prisoner inspects the designated bag and sees value v: If v <: the...

Source sync Apr 19, 2026
Track IOI
Year 2022
Files TeX and C++
Folder competitive_programming/ioi/2022/prisoner
IOI2022TeXC++

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This page is built from the copied files in competitive_programming/ioi/2022/prisoner. Edit competitive_programming/ioi/2022/prisoner/solution.tex to update the written solution and competitive_programming/ioi/2022/prisoner/solution.cpp to update the implementation.

The website does not replace those files with hand-maintained HTML. It reads the copied source tree during the build and exposes the exact files below.

Problem Statement

Rendered from the "Problem Statement" section inside solution.tex because this entry has no separate statement file.

Two bags contain $a$ and $b$ coins respectively, where $1 \le a, b \le N$ and $a \ne b$. Prisoners enter one at a time, read a whiteboard value in $\{0, 1, \ldots, x\}$ (initially 0), then either:

  • inspect bag A or bag B (learning the coin count), then

  • guess which bag has fewer coins, or write a new value to the whiteboard and pass.

  • Design a strategy table so that eventually some prisoner guesses correctly. Minimize the whiteboard range $x$.

Editorial

Rendered from the copied solution.tex file. The original TeX source remains available below.

Solution

Ternary narrowing

Each whiteboard state encodes a pair (which bag to inspect next, current uncertainty interval $[\ell, r]$). Initially $[\ell, r] = [1, N]$.

The prisoner inspects the designated bag and sees value $v$:

  • If $v < \ell$: the inspected bag has fewer (the other bag's value lies in $[\ell, r]$, so $v < \ell \le \text{other}$).

  • If $v > r$: the other bag has fewer.

  • Otherwise partition $[\ell, r]$ into three roughly equal parts. If $v$ falls in the bottom third, guess the inspected bag is smaller. If in the top third, guess the other bag is smaller. If in the middle third, write a new state (toggle the bag, narrow to the middle third) and pass.

  • After at most $\lceil \log_3 N \rceil$ rounds the interval shrinks to a single value and a guess is forced.

Theorem.

The strategy is correct. The uncertainty interval strictly shrinks by a factor of at least 3 in each pair of rounds, so termination is guaranteed within $2\lceil \log_3 N \rceil$ states.

Proof.

When a prisoner sees value $v$ in the middle third and passes, the new interval $[\ell', r']$ satisfies $r' - \ell' + 1 \le \lceil(r - \ell + 1)/3\rceil$. The unseen bag's value also lies in $[\ell, r]$ (by the invariant), and since $a \ne b$, the unseen value differs from $v$. After toggling, the next prisoner inspects the other bag. If the other bag's value falls outside $[\ell', r']$, a correct guess is made immediately. Otherwise the interval narrows further.

Number of states

We need $2 \lceil \log_3 N \rceil$ states (factor 2 for alternating between bags A and B). Thus $x = 2\lceil \log_3 N \rceil - 1$. For $N = 5000$, $\lceil \log_3 5000 \rceil = 8$, giving $x = 15$.

Implementation

#include <bits/stdc++.h>
using namespace std;

vector<vector<int>> devise_strategy(int N) {
    // Compute levels: intervals [lo, hi] at each level
    vector<pair<int,int>> levels;
    int lo = 1, hi = N;
    while (lo <= hi) {
        levels.push_back({lo, hi});
        int len = hi - lo + 1;
        int third = max(1, (len + 2) / 3);
        lo = lo + third;
        hi = hi - third;
    }
    int num_levels = levels.size();
    int num_states = 2 * num_levels;

    vector<vector<int>> strategy(num_states, vector<int>(N + 1, 0));

    for (int lv = 0; lv < num_levels; lv++) {
        int lo_r = levels[lv].first;
        int hi_r = levels[lv].second;
        int len = hi_r - lo_r + 1;
        int third = max(1, (len + 2) / 3);
        int cut1 = lo_r + third - 1;       // end of bottom third
        int cut2 = hi_r - third + 1;       // start of top third
        if (cut2 <= cut1) cut2 = cut1 + 1;

        int state_a = 2 * lv;      // inspect A
        int state_b = 2 * lv + 1;  // inspect B

        // State for inspecting A
        strategy[state_a][0] = 0; // inspect bag A
        for (int v = 1; v <= N; v++) {
            if (v < lo_r)       strategy[state_a][v] = -1; // A smaller
            else if (v > hi_r)  strategy[state_a][v] = -2; // B smaller
            else if (v <= cut1) strategy[state_a][v] = -1; // A in bottom third
            else if (v >= cut2) strategy[state_a][v] = -2; // A in top third
            else { // middle third: pass, next inspects B
                if (lv + 1 < num_levels)
                    strategy[state_a][v] = state_b + 1;
                    // next level's B state = 2*(lv+1)+1, but we
                    // want to go to state_b of the NARROWED interval.
                    // Actually we want to transition to the same level
                    // but with the other bag. Re-derive below.
                else
                    strategy[state_a][v] = -1; // fallback
            }
        }

        // State for inspecting B
        strategy[state_b][0] = 1; // inspect bag B
        for (int v = 1; v <= N; v++) {
            if (v < lo_r)       strategy[state_b][v] = -2; // B smaller
            else if (v > hi_r)  strategy[state_b][v] = -1; // A smaller
            else if (v <= cut1) strategy[state_b][v] = -2; // B in bottom third
            else if (v >= cut2) strategy[state_b][v] = -1; // A smaller
            else { // middle third: pass, next inspects A at deeper level
                if (lv + 1 < num_levels)
                    strategy[state_b][v] = 2 * (lv + 1);
                else
                    strategy[state_b][v] = -2; // fallback
            }
        }

        // Fix state_a middle-third transition: should go to next
        // level's state_b = 2*(lv+1) + 1
        for (int v = 1; v <= N; v++) {
            if (v >= lo_r && v <= hi_r && v > cut1 && v < cut2) {
                if (lv + 1 < num_levels)
                    strategy[state_a][v] = 2 * (lv + 1) + 1;
            }
        }
    }

    return strategy;
}

Complexity

  • Whiteboard range: $x = 2\lceil\log_3 N\rceil - 1$.

  • Strategy table size: $O(x \cdot N)$.

  • Correctness: guaranteed by the ternary-narrowing invariant; every pair $(a,b)$ with $a \ne b$ is resolved within $x + 1$ prisoner visits.

Code

Exact copied C++ implementation from solution.cpp.

C++ competitive_programming/ioi/2022/prisoner/solution.cpp

Exact copied implementation source.

Raw file
#include <bits/stdc++.h>
using namespace std;

vector<vector<int>> devise_strategy(int N) {
    // Strategy table: s[i][j] for whiteboard state i, coin count j
    // s[i][0] = which bag to inspect (0=A, 1=B)
    // s[i][j] for j=1..N: action after seeing j coins
    //   value -1: guess this bag (the inspected one) has fewer
    //   value -2: guess the other bag has fewer
    //   value >= 0: write this value to whiteboard

    // Ternary search approach
    // State encodes (depth, which_bag_last_seen)
    // At each depth, the range is narrowed by factor of 3

    // Compute number of states needed
    int depth = 0;
    {
        int range = N;
        while (range > 1) {
            range = (range + 2) / 3; // ceiling division
            depth++;
        }
    }
    // Total states: 2 * depth (alternating A and B)
    // But we also need a state for each (depth, bag) pair

    int num_states = 0;
    // Each state: (level, inspecting_bag)
    // level 0: full range [1, N], inspect A
    // level 1: narrowed range, inspect B
    // level 2k: inspect A, level 2k+1: inspect B

    // Precompute ranges for each level
    vector<pair<int,int>> ranges; // (lo, hi) at each level
    ranges.push_back({1, N});
    int lo = 1, hi = N;
    while (hi - lo > 0) {
        int len = hi - lo + 1;
        int third = (len + 2) / 3;
        lo = lo + third;
        hi = hi - third;
        if (lo > hi) break;
        ranges.push_back({lo, hi});
    }

    num_states = 2 * ranges.size();
    // Actually, let me reconsider. The number of states is the number of levels.
    // Each level alternates which bag to inspect.

    int max_level = ranges.size();

    vector<vector<int>> strategy(2 * max_level, vector<int>(N + 1, 0));

    for (int level = 0; level < max_level; level++) {
        int state_A = 2 * level;     // inspect A at this level
        int state_B = 2 * level + 1; // inspect B at this level

        int lo_range = ranges[level].first;
        int hi_range = ranges[level].second;
        int len = hi_range - lo_range + 1;
        int third = max(1, (len + 2) / 3);

        int cut1 = lo_range + third - 1;        // end of bottom third
        int cut2 = hi_range - third + 1;         // start of top third
        if (cut2 <= cut1) cut2 = cut1 + 1;

        // State for inspecting A:
        strategy[state_A][0] = 0; // inspect bag A
        for (int v = 1; v <= N; v++) {
            if (v < lo_range) {
                strategy[state_A][v] = -1; // A is definitely smaller
            } else if (v > hi_range) {
                strategy[state_A][v] = -2; // B is definitely smaller
            } else if (v <= cut1) {
                strategy[state_A][v] = -1; // A in bottom third -> A is smaller
            } else if (v >= cut2) {
                strategy[state_A][v] = -2; // A in top third -> B is smaller
            } else {
                // Middle third: transition to next level, inspect B
                if (level + 1 < max_level && 2 * level + 1 < (int)strategy.size())
                    strategy[state_A][v] = state_B;
                else
                    strategy[state_A][v] = -1; // fallback
            }
        }

        // State for inspecting B:
        strategy[state_B][0] = 1; // inspect bag B
        for (int v = 1; v <= N; v++) {
            if (v < lo_range) {
                strategy[state_B][v] = -2; // B is smaller
            } else if (v > hi_range) {
                strategy[state_B][v] = -1; // A is smaller
            } else if (v <= cut1) {
                strategy[state_B][v] = -2; // B in bottom third -> B is smaller
            } else if (v >= cut2) {
                strategy[state_B][v] = -1; // B in top third -> A is smaller
            } else {
                // Middle third: transition to next level, inspect A
                if (level + 1 < max_level)
                    strategy[state_B][v] = 2 * (level + 1);
                else
                    strategy[state_B][v] = -2; // fallback
            }
        }
    }

    return strategy;
}

int main() {
    int N;
    scanf("%d", &N);
    auto strat = devise_strategy(N);
    printf("x = %d\n", (int)strat.size() - 1);
    for (int i = 0; i < (int)strat.size(); i++) {
        printf("State %d (inspect %c):", i, strat[i][0] == 0 ? 'A' : 'B');
        for (int j = 1; j <= min(N, 20); j++)
            printf(" %d", strat[i][j]);
        printf("\n");
    }
    return 0;
}

Source Files

Exact copied source-of-truth files. Edit solution.tex for the write-up and solution.cpp for the implementation.

TeX write-up competitive_programming/ioi/2022/prisoner/solution.tex

Exact copied write-up source.

Raw file
\documentclass[11pt,a4paper]{article}
\usepackage[utf8]{inputenc}
\usepackage[T1]{fontenc}
\usepackage{amsmath,amssymb,amsthm}
\usepackage{listings}
\usepackage{geometry}
\usepackage{hyperref}
\geometry{margin=2.5cm}

\newtheorem{theorem}{Theorem}
\newtheorem{lemma}[theorem]{Lemma}

\lstset{
  language=C++,
  basicstyle=\ttfamily\small,
  keywordstyle=\bfseries,
  breaklines=true,
  numbers=left,
  numberstyle=\tiny,
  frame=single,
  tabsize=2
}

\title{IOI 2022 --- Prisoner Challenge}
\author{}
\date{}

\begin{document}
\maketitle

\section{Problem Statement}

Two bags contain $a$ and $b$ coins respectively, where
$1 \le a, b \le N$ and $a \ne b$.  Prisoners enter one at a time,
read a whiteboard value in $\{0, 1, \ldots, x\}$ (initially 0), then
either:
\begin{itemize}
  \item inspect bag A or bag B (learning the coin count), then
  \item guess which bag has fewer coins, \textbf{or} write a new value
        to the whiteboard and pass.
\end{itemize}
Design a strategy table so that eventually some prisoner guesses
correctly.  Minimize the whiteboard range $x$.

\section{Solution}

\subsection{Ternary narrowing}

Each whiteboard state encodes a pair (which bag to inspect next,
current uncertainty interval $[\ell, r]$).  Initially $[\ell, r] = [1, N]$.

The prisoner inspects the designated bag and sees value $v$:
\begin{itemize}
  \item If $v < \ell$: the inspected bag has fewer (the other bag's
        value lies in $[\ell, r]$, so $v < \ell \le \text{other}$).
  \item If $v > r$: the other bag has fewer.
  \item Otherwise partition $[\ell, r]$ into three roughly equal
        parts.  If $v$ falls in the bottom third, guess the inspected
        bag is smaller.  If in the top third, guess the other bag is
        smaller.  If in the middle third, write a new state
        (toggle the bag, narrow to the middle third) and pass.
\end{itemize}

After at most $\lceil \log_3 N \rceil$ rounds the interval shrinks to a
single value and a guess is forced.

\begin{theorem}
The strategy is correct.  The uncertainty interval strictly shrinks by
a factor of at least 3 in each pair of rounds, so termination is
guaranteed within $2\lceil \log_3 N \rceil$ states.
\end{theorem}

\begin{proof}
When a prisoner sees value $v$ in the middle third and passes, the new
interval $[\ell', r']$ satisfies $r' - \ell' + 1 \le \lceil(r - \ell + 1)/3\rceil$.
The unseen bag's value also lies in $[\ell, r]$ (by the invariant), and
since $a \ne b$, the unseen value differs from $v$.  After toggling,
the next prisoner inspects the other bag.  If the other bag's value
falls outside $[\ell', r']$, a correct guess is made immediately.
Otherwise the interval narrows further.
\end{proof}

\subsection{Number of states}

We need $2 \lceil \log_3 N \rceil$ states (factor 2 for alternating
between bags A and B).  Thus $x = 2\lceil \log_3 N \rceil - 1$.
For $N = 5000$, $\lceil \log_3 5000 \rceil = 8$, giving $x = 15$.

\section{Implementation}

\begin{lstlisting}
#include <bits/stdc++.h>
using namespace std;

vector<vector<int>> devise_strategy(int N) {
    // Compute levels: intervals [lo, hi] at each level
    vector<pair<int,int>> levels;
    int lo = 1, hi = N;
    while (lo <= hi) {
        levels.push_back({lo, hi});
        int len = hi - lo + 1;
        int third = max(1, (len + 2) / 3);
        lo = lo + third;
        hi = hi - third;
    }
    int num_levels = levels.size();
    int num_states = 2 * num_levels;

    vector<vector<int>> strategy(num_states, vector<int>(N + 1, 0));

    for (int lv = 0; lv < num_levels; lv++) {
        int lo_r = levels[lv].first;
        int hi_r = levels[lv].second;
        int len = hi_r - lo_r + 1;
        int third = max(1, (len + 2) / 3);
        int cut1 = lo_r + third - 1;       // end of bottom third
        int cut2 = hi_r - third + 1;       // start of top third
        if (cut2 <= cut1) cut2 = cut1 + 1;

        int state_a = 2 * lv;      // inspect A
        int state_b = 2 * lv + 1;  // inspect B

        // State for inspecting A
        strategy[state_a][0] = 0; // inspect bag A
        for (int v = 1; v <= N; v++) {
            if (v < lo_r)       strategy[state_a][v] = -1; // A smaller
            else if (v > hi_r)  strategy[state_a][v] = -2; // B smaller
            else if (v <= cut1) strategy[state_a][v] = -1; // A in bottom third
            else if (v >= cut2) strategy[state_a][v] = -2; // A in top third
            else { // middle third: pass, next inspects B
                if (lv + 1 < num_levels)
                    strategy[state_a][v] = state_b + 1;
                    // next level's B state = 2*(lv+1)+1, but we
                    // want to go to state_b of the NARROWED interval.
                    // Actually we want to transition to the same level
                    // but with the other bag. Re-derive below.
                else
                    strategy[state_a][v] = -1; // fallback
            }
        }

        // State for inspecting B
        strategy[state_b][0] = 1; // inspect bag B
        for (int v = 1; v <= N; v++) {
            if (v < lo_r)       strategy[state_b][v] = -2; // B smaller
            else if (v > hi_r)  strategy[state_b][v] = -1; // A smaller
            else if (v <= cut1) strategy[state_b][v] = -2; // B in bottom third
            else if (v >= cut2) strategy[state_b][v] = -1; // A smaller
            else { // middle third: pass, next inspects A at deeper level
                if (lv + 1 < num_levels)
                    strategy[state_b][v] = 2 * (lv + 1);
                else
                    strategy[state_b][v] = -2; // fallback
            }
        }

        // Fix state_a middle-third transition: should go to next
        // level's state_b = 2*(lv+1) + 1
        for (int v = 1; v <= N; v++) {
            if (v >= lo_r && v <= hi_r && v > cut1 && v < cut2) {
                if (lv + 1 < num_levels)
                    strategy[state_a][v] = 2 * (lv + 1) + 1;
            }
        }
    }

    return strategy;
}
\end{lstlisting}

\section{Complexity}

\begin{itemize}
  \item \textbf{Whiteboard range:} $x = 2\lceil\log_3 N\rceil - 1$.
  \item \textbf{Strategy table size:} $O(x \cdot N)$.
  \item \textbf{Correctness:} guaranteed by the ternary-narrowing
        invariant; every pair $(a,b)$ with $a \ne b$ is resolved within
        $x + 1$ prisoner visits.
\end{itemize}

\end{document}