IOI 2022 - Prisoner Challenge
Ternary narrowing Each whiteboard state encodes a pair (which bag to inspect next, current uncertainty interval [, r]). Initially [, r] = [1, N]. The prisoner inspects the designated bag and sees value v: If v <: the...
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competitive_programming/ioi/2022/prisoner/solution.cpp to update the implementation.
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Problem Statement
Rendered from the "Problem Statement" section inside solution.tex because this entry has no separate statement file.
Two bags contain $a$ and $b$ coins respectively, where $1 \le a, b \le N$ and $a \ne b$. Prisoners enter one at a time, read a whiteboard value in $\{0, 1, \ldots, x\}$ (initially 0), then either:
inspect bag A or bag B (learning the coin count), then
guess which bag has fewer coins, or write a new value to the whiteboard and pass.
Design a strategy table so that eventually some prisoner guesses correctly. Minimize the whiteboard range $x$.
Editorial
Rendered from the copied solution.tex file. The original TeX source remains
available below.
Solution
Ternary narrowing
Each whiteboard state encodes a pair (which bag to inspect next, current uncertainty interval $[\ell, r]$). Initially $[\ell, r] = [1, N]$.
The prisoner inspects the designated bag and sees value $v$:
If $v < \ell$: the inspected bag has fewer (the other bag's value lies in $[\ell, r]$, so $v < \ell \le \text{other}$).
If $v > r$: the other bag has fewer.
Otherwise partition $[\ell, r]$ into three roughly equal parts. If $v$ falls in the bottom third, guess the inspected bag is smaller. If in the top third, guess the other bag is smaller. If in the middle third, write a new state (toggle the bag, narrow to the middle third) and pass.
After at most $\lceil \log_3 N \rceil$ rounds the interval shrinks to a single value and a guess is forced.
Theorem.
The strategy is correct. The uncertainty interval strictly shrinks by a factor of at least 3 in each pair of rounds, so termination is guaranteed within $2\lceil \log_3 N \rceil$ states.
Proof.
When a prisoner sees value $v$ in the middle third and passes, the new interval $[\ell', r']$ satisfies $r' - \ell' + 1 \le \lceil(r - \ell + 1)/3\rceil$. The unseen bag's value also lies in $[\ell, r]$ (by the invariant), and since $a \ne b$, the unseen value differs from $v$. After toggling, the next prisoner inspects the other bag. If the other bag's value falls outside $[\ell', r']$, a correct guess is made immediately. Otherwise the interval narrows further.
Number of states
We need $2 \lceil \log_3 N \rceil$ states (factor 2 for alternating between bags A and B). Thus $x = 2\lceil \log_3 N \rceil - 1$. For $N = 5000$, $\lceil \log_3 5000 \rceil = 8$, giving $x = 15$.
Implementation
#include <bits/stdc++.h>
using namespace std;
vector<vector<int>> devise_strategy(int N) {
// Compute levels: intervals [lo, hi] at each level
vector<pair<int,int>> levels;
int lo = 1, hi = N;
while (lo <= hi) {
levels.push_back({lo, hi});
int len = hi - lo + 1;
int third = max(1, (len + 2) / 3);
lo = lo + third;
hi = hi - third;
}
int num_levels = levels.size();
int num_states = 2 * num_levels;
vector<vector<int>> strategy(num_states, vector<int>(N + 1, 0));
for (int lv = 0; lv < num_levels; lv++) {
int lo_r = levels[lv].first;
int hi_r = levels[lv].second;
int len = hi_r - lo_r + 1;
int third = max(1, (len + 2) / 3);
int cut1 = lo_r + third - 1; // end of bottom third
int cut2 = hi_r - third + 1; // start of top third
if (cut2 <= cut1) cut2 = cut1 + 1;
int state_a = 2 * lv; // inspect A
int state_b = 2 * lv + 1; // inspect B
// State for inspecting A
strategy[state_a][0] = 0; // inspect bag A
for (int v = 1; v <= N; v++) {
if (v < lo_r) strategy[state_a][v] = -1; // A smaller
else if (v > hi_r) strategy[state_a][v] = -2; // B smaller
else if (v <= cut1) strategy[state_a][v] = -1; // A in bottom third
else if (v >= cut2) strategy[state_a][v] = -2; // A in top third
else { // middle third: pass, next inspects B
if (lv + 1 < num_levels)
strategy[state_a][v] = state_b + 1;
// next level's B state = 2*(lv+1)+1, but we
// want to go to state_b of the NARROWED interval.
// Actually we want to transition to the same level
// but with the other bag. Re-derive below.
else
strategy[state_a][v] = -1; // fallback
}
}
// State for inspecting B
strategy[state_b][0] = 1; // inspect bag B
for (int v = 1; v <= N; v++) {
if (v < lo_r) strategy[state_b][v] = -2; // B smaller
else if (v > hi_r) strategy[state_b][v] = -1; // A smaller
else if (v <= cut1) strategy[state_b][v] = -2; // B in bottom third
else if (v >= cut2) strategy[state_b][v] = -1; // A smaller
else { // middle third: pass, next inspects A at deeper level
if (lv + 1 < num_levels)
strategy[state_b][v] = 2 * (lv + 1);
else
strategy[state_b][v] = -2; // fallback
}
}
// Fix state_a middle-third transition: should go to next
// level's state_b = 2*(lv+1) + 1
for (int v = 1; v <= N; v++) {
if (v >= lo_r && v <= hi_r && v > cut1 && v < cut2) {
if (lv + 1 < num_levels)
strategy[state_a][v] = 2 * (lv + 1) + 1;
}
}
}
return strategy;
}
Complexity
Whiteboard range: $x = 2\lceil\log_3 N\rceil - 1$.
Strategy table size: $O(x \cdot N)$.
Correctness: guaranteed by the ternary-narrowing invariant; every pair $(a,b)$ with $a \ne b$ is resolved within $x + 1$ prisoner visits.
Code
Exact copied C++ implementation from solution.cpp.
#include <bits/stdc++.h>
using namespace std;
vector<vector<int>> devise_strategy(int N) {
// Strategy table: s[i][j] for whiteboard state i, coin count j
// s[i][0] = which bag to inspect (0=A, 1=B)
// s[i][j] for j=1..N: action after seeing j coins
// value -1: guess this bag (the inspected one) has fewer
// value -2: guess the other bag has fewer
// value >= 0: write this value to whiteboard
// Ternary search approach
// State encodes (depth, which_bag_last_seen)
// At each depth, the range is narrowed by factor of 3
// Compute number of states needed
int depth = 0;
{
int range = N;
while (range > 1) {
range = (range + 2) / 3; // ceiling division
depth++;
}
}
// Total states: 2 * depth (alternating A and B)
// But we also need a state for each (depth, bag) pair
int num_states = 0;
// Each state: (level, inspecting_bag)
// level 0: full range [1, N], inspect A
// level 1: narrowed range, inspect B
// level 2k: inspect A, level 2k+1: inspect B
// Precompute ranges for each level
vector<pair<int,int>> ranges; // (lo, hi) at each level
ranges.push_back({1, N});
int lo = 1, hi = N;
while (hi - lo > 0) {
int len = hi - lo + 1;
int third = (len + 2) / 3;
lo = lo + third;
hi = hi - third;
if (lo > hi) break;
ranges.push_back({lo, hi});
}
num_states = 2 * ranges.size();
// Actually, let me reconsider. The number of states is the number of levels.
// Each level alternates which bag to inspect.
int max_level = ranges.size();
vector<vector<int>> strategy(2 * max_level, vector<int>(N + 1, 0));
for (int level = 0; level < max_level; level++) {
int state_A = 2 * level; // inspect A at this level
int state_B = 2 * level + 1; // inspect B at this level
int lo_range = ranges[level].first;
int hi_range = ranges[level].second;
int len = hi_range - lo_range + 1;
int third = max(1, (len + 2) / 3);
int cut1 = lo_range + third - 1; // end of bottom third
int cut2 = hi_range - third + 1; // start of top third
if (cut2 <= cut1) cut2 = cut1 + 1;
// State for inspecting A:
strategy[state_A][0] = 0; // inspect bag A
for (int v = 1; v <= N; v++) {
if (v < lo_range) {
strategy[state_A][v] = -1; // A is definitely smaller
} else if (v > hi_range) {
strategy[state_A][v] = -2; // B is definitely smaller
} else if (v <= cut1) {
strategy[state_A][v] = -1; // A in bottom third -> A is smaller
} else if (v >= cut2) {
strategy[state_A][v] = -2; // A in top third -> B is smaller
} else {
// Middle third: transition to next level, inspect B
if (level + 1 < max_level && 2 * level + 1 < (int)strategy.size())
strategy[state_A][v] = state_B;
else
strategy[state_A][v] = -1; // fallback
}
}
// State for inspecting B:
strategy[state_B][0] = 1; // inspect bag B
for (int v = 1; v <= N; v++) {
if (v < lo_range) {
strategy[state_B][v] = -2; // B is smaller
} else if (v > hi_range) {
strategy[state_B][v] = -1; // A is smaller
} else if (v <= cut1) {
strategy[state_B][v] = -2; // B in bottom third -> B is smaller
} else if (v >= cut2) {
strategy[state_B][v] = -1; // B in top third -> A is smaller
} else {
// Middle third: transition to next level, inspect A
if (level + 1 < max_level)
strategy[state_B][v] = 2 * (level + 1);
else
strategy[state_B][v] = -2; // fallback
}
}
}
return strategy;
}
int main() {
int N;
scanf("%d", &N);
auto strat = devise_strategy(N);
printf("x = %d\n", (int)strat.size() - 1);
for (int i = 0; i < (int)strat.size(); i++) {
printf("State %d (inspect %c):", i, strat[i][0] == 0 ? 'A' : 'B');
for (int j = 1; j <= min(N, 20); j++)
printf(" %d", strat[i][j]);
printf("\n");
}
return 0;
}
Source Files
Exact copied source-of-truth files. Edit solution.tex for the write-up and solution.cpp for the implementation.
\documentclass[11pt,a4paper]{article}
\usepackage[utf8]{inputenc}
\usepackage[T1]{fontenc}
\usepackage{amsmath,amssymb,amsthm}
\usepackage{listings}
\usepackage{geometry}
\usepackage{hyperref}
\geometry{margin=2.5cm}
\newtheorem{theorem}{Theorem}
\newtheorem{lemma}[theorem]{Lemma}
\lstset{
language=C++,
basicstyle=\ttfamily\small,
keywordstyle=\bfseries,
breaklines=true,
numbers=left,
numberstyle=\tiny,
frame=single,
tabsize=2
}
\title{IOI 2022 --- Prisoner Challenge}
\author{}
\date{}
\begin{document}
\maketitle
\section{Problem Statement}
Two bags contain $a$ and $b$ coins respectively, where
$1 \le a, b \le N$ and $a \ne b$. Prisoners enter one at a time,
read a whiteboard value in $\{0, 1, \ldots, x\}$ (initially 0), then
either:
\begin{itemize}
\item inspect bag A or bag B (learning the coin count), then
\item guess which bag has fewer coins, \textbf{or} write a new value
to the whiteboard and pass.
\end{itemize}
Design a strategy table so that eventually some prisoner guesses
correctly. Minimize the whiteboard range $x$.
\section{Solution}
\subsection{Ternary narrowing}
Each whiteboard state encodes a pair (which bag to inspect next,
current uncertainty interval $[\ell, r]$). Initially $[\ell, r] = [1, N]$.
The prisoner inspects the designated bag and sees value $v$:
\begin{itemize}
\item If $v < \ell$: the inspected bag has fewer (the other bag's
value lies in $[\ell, r]$, so $v < \ell \le \text{other}$).
\item If $v > r$: the other bag has fewer.
\item Otherwise partition $[\ell, r]$ into three roughly equal
parts. If $v$ falls in the bottom third, guess the inspected
bag is smaller. If in the top third, guess the other bag is
smaller. If in the middle third, write a new state
(toggle the bag, narrow to the middle third) and pass.
\end{itemize}
After at most $\lceil \log_3 N \rceil$ rounds the interval shrinks to a
single value and a guess is forced.
\begin{theorem}
The strategy is correct. The uncertainty interval strictly shrinks by
a factor of at least 3 in each pair of rounds, so termination is
guaranteed within $2\lceil \log_3 N \rceil$ states.
\end{theorem}
\begin{proof}
When a prisoner sees value $v$ in the middle third and passes, the new
interval $[\ell', r']$ satisfies $r' - \ell' + 1 \le \lceil(r - \ell + 1)/3\rceil$.
The unseen bag's value also lies in $[\ell, r]$ (by the invariant), and
since $a \ne b$, the unseen value differs from $v$. After toggling,
the next prisoner inspects the other bag. If the other bag's value
falls outside $[\ell', r']$, a correct guess is made immediately.
Otherwise the interval narrows further.
\end{proof}
\subsection{Number of states}
We need $2 \lceil \log_3 N \rceil$ states (factor 2 for alternating
between bags A and B). Thus $x = 2\lceil \log_3 N \rceil - 1$.
For $N = 5000$, $\lceil \log_3 5000 \rceil = 8$, giving $x = 15$.
\section{Implementation}
\begin{lstlisting}
#include <bits/stdc++.h>
using namespace std;
vector<vector<int>> devise_strategy(int N) {
// Compute levels: intervals [lo, hi] at each level
vector<pair<int,int>> levels;
int lo = 1, hi = N;
while (lo <= hi) {
levels.push_back({lo, hi});
int len = hi - lo + 1;
int third = max(1, (len + 2) / 3);
lo = lo + third;
hi = hi - third;
}
int num_levels = levels.size();
int num_states = 2 * num_levels;
vector<vector<int>> strategy(num_states, vector<int>(N + 1, 0));
for (int lv = 0; lv < num_levels; lv++) {
int lo_r = levels[lv].first;
int hi_r = levels[lv].second;
int len = hi_r - lo_r + 1;
int third = max(1, (len + 2) / 3);
int cut1 = lo_r + third - 1; // end of bottom third
int cut2 = hi_r - third + 1; // start of top third
if (cut2 <= cut1) cut2 = cut1 + 1;
int state_a = 2 * lv; // inspect A
int state_b = 2 * lv + 1; // inspect B
// State for inspecting A
strategy[state_a][0] = 0; // inspect bag A
for (int v = 1; v <= N; v++) {
if (v < lo_r) strategy[state_a][v] = -1; // A smaller
else if (v > hi_r) strategy[state_a][v] = -2; // B smaller
else if (v <= cut1) strategy[state_a][v] = -1; // A in bottom third
else if (v >= cut2) strategy[state_a][v] = -2; // A in top third
else { // middle third: pass, next inspects B
if (lv + 1 < num_levels)
strategy[state_a][v] = state_b + 1;
// next level's B state = 2*(lv+1)+1, but we
// want to go to state_b of the NARROWED interval.
// Actually we want to transition to the same level
// but with the other bag. Re-derive below.
else
strategy[state_a][v] = -1; // fallback
}
}
// State for inspecting B
strategy[state_b][0] = 1; // inspect bag B
for (int v = 1; v <= N; v++) {
if (v < lo_r) strategy[state_b][v] = -2; // B smaller
else if (v > hi_r) strategy[state_b][v] = -1; // A smaller
else if (v <= cut1) strategy[state_b][v] = -2; // B in bottom third
else if (v >= cut2) strategy[state_b][v] = -1; // A smaller
else { // middle third: pass, next inspects A at deeper level
if (lv + 1 < num_levels)
strategy[state_b][v] = 2 * (lv + 1);
else
strategy[state_b][v] = -2; // fallback
}
}
// Fix state_a middle-third transition: should go to next
// level's state_b = 2*(lv+1) + 1
for (int v = 1; v <= N; v++) {
if (v >= lo_r && v <= hi_r && v > cut1 && v < cut2) {
if (lv + 1 < num_levels)
strategy[state_a][v] = 2 * (lv + 1) + 1;
}
}
}
return strategy;
}
\end{lstlisting}
\section{Complexity}
\begin{itemize}
\item \textbf{Whiteboard range:} $x = 2\lceil\log_3 N\rceil - 1$.
\item \textbf{Strategy table size:} $O(x \cdot N)$.
\item \textbf{Correctness:} guaranteed by the ternary-narrowing
invariant; every pair $(a,b)$ with $a \ne b$ is resolved within
$x + 1$ prisoner visits.
\end{itemize}
\end{document}
#include <bits/stdc++.h>
using namespace std;
vector<vector<int>> devise_strategy(int N) {
// Strategy table: s[i][j] for whiteboard state i, coin count j
// s[i][0] = which bag to inspect (0=A, 1=B)
// s[i][j] for j=1..N: action after seeing j coins
// value -1: guess this bag (the inspected one) has fewer
// value -2: guess the other bag has fewer
// value >= 0: write this value to whiteboard
// Ternary search approach
// State encodes (depth, which_bag_last_seen)
// At each depth, the range is narrowed by factor of 3
// Compute number of states needed
int depth = 0;
{
int range = N;
while (range > 1) {
range = (range + 2) / 3; // ceiling division
depth++;
}
}
// Total states: 2 * depth (alternating A and B)
// But we also need a state for each (depth, bag) pair
int num_states = 0;
// Each state: (level, inspecting_bag)
// level 0: full range [1, N], inspect A
// level 1: narrowed range, inspect B
// level 2k: inspect A, level 2k+1: inspect B
// Precompute ranges for each level
vector<pair<int,int>> ranges; // (lo, hi) at each level
ranges.push_back({1, N});
int lo = 1, hi = N;
while (hi - lo > 0) {
int len = hi - lo + 1;
int third = (len + 2) / 3;
lo = lo + third;
hi = hi - third;
if (lo > hi) break;
ranges.push_back({lo, hi});
}
num_states = 2 * ranges.size();
// Actually, let me reconsider. The number of states is the number of levels.
// Each level alternates which bag to inspect.
int max_level = ranges.size();
vector<vector<int>> strategy(2 * max_level, vector<int>(N + 1, 0));
for (int level = 0; level < max_level; level++) {
int state_A = 2 * level; // inspect A at this level
int state_B = 2 * level + 1; // inspect B at this level
int lo_range = ranges[level].first;
int hi_range = ranges[level].second;
int len = hi_range - lo_range + 1;
int third = max(1, (len + 2) / 3);
int cut1 = lo_range + third - 1; // end of bottom third
int cut2 = hi_range - third + 1; // start of top third
if (cut2 <= cut1) cut2 = cut1 + 1;
// State for inspecting A:
strategy[state_A][0] = 0; // inspect bag A
for (int v = 1; v <= N; v++) {
if (v < lo_range) {
strategy[state_A][v] = -1; // A is definitely smaller
} else if (v > hi_range) {
strategy[state_A][v] = -2; // B is definitely smaller
} else if (v <= cut1) {
strategy[state_A][v] = -1; // A in bottom third -> A is smaller
} else if (v >= cut2) {
strategy[state_A][v] = -2; // A in top third -> B is smaller
} else {
// Middle third: transition to next level, inspect B
if (level + 1 < max_level && 2 * level + 1 < (int)strategy.size())
strategy[state_A][v] = state_B;
else
strategy[state_A][v] = -1; // fallback
}
}
// State for inspecting B:
strategy[state_B][0] = 1; // inspect bag B
for (int v = 1; v <= N; v++) {
if (v < lo_range) {
strategy[state_B][v] = -2; // B is smaller
} else if (v > hi_range) {
strategy[state_B][v] = -1; // A is smaller
} else if (v <= cut1) {
strategy[state_B][v] = -2; // B in bottom third -> B is smaller
} else if (v >= cut2) {
strategy[state_B][v] = -1; // B in top third -> A is smaller
} else {
// Middle third: transition to next level, inspect A
if (level + 1 < max_level)
strategy[state_B][v] = 2 * (level + 1);
else
strategy[state_B][v] = -2; // fallback
}
}
}
return strategy;
}
int main() {
int N;
scanf("%d", &N);
auto strat = devise_strategy(N);
printf("x = %d\n", (int)strat.size() - 1);
for (int i = 0; i < (int)strat.size(); i++) {
printf("State %d (inspect %c):", i, strat[i][0] == 0 ? 'A' : 'B');
for (int j = 1; j <= min(N, 20); j++)
printf(" %d", strat[i][j]);
printf("\n");
}
return 0;
}