Parks
There are n fountains at positions (x[i], y[i]) where all coordinates are even. Two fountains are adjacent if they differ by exactly 2 in one coordinate and are equal in the other. Build roads between adjacent fountai...
Problem Statement
Rendered from the "Problem Summary" section in the LaTeX write-up.
There are $n$ fountains at positions $(x[i], y[i])$ where all coordinates are even. Two fountains are adjacent if they differ by exactly 2 in one coordinate and are equal in the other. Build roads between adjacent fountains such that the resulting graph is connected (spanning tree), and place benches at unique positions $(a, b)$ with both $a, b$ odd, such that each bench is adjacent to exactly one road (within distance 1 in each coordinate).
Editorial
The solution write-up is rendered from the LaTeX source, with equations kept live through MathJax.
Solution Approach
Graph Structure
The fountains form a grid graph with edges between fountains at distance 2 (sharing one coordinate). Each edge (road) has exactly 2 candidate bench positions. For a horizontal road between $(x, y)$ and $(x+2, y)$: bench at $(x+1, y+1)$ or $(x+1, y-1)$. For a vertical road between $(x, y)$ and $(x, y+2)$: bench at $(x+1, y+1)$ or $(x-1, y+1)$.
Checkerboard Assignment
The bench positions form a grid with odd coordinates. Two adjacent roads can share at most one candidate bench position. We use a checkerboard coloring based on the position of the road:
For a road at midpoint $(mx, my)$:
If the road is horizontal (midpoint $mx$ is odd, $my$ is even): choose bench based on $(mx/2 + my/2) \bmod 2$.
If the road is vertical (midpoint $mx$ is even, $my$ is odd): choose bench based on $(mx/2 + my/2) \bmod 2$.
This ensures no two roads share the same bench.
Algorithm
Build the adjacency graph of fountains.
Find a spanning tree (BFS/DFS).
For each tree edge, assign a bench using the checkerboard rule.
Verify all bench positions are unique (guaranteed by the coloring).
C++ Solution
#include <bits/stdc++.h>
using namespace std;
int construct_roads(vector<int> x, vector<int> y) {
int n = x.size();
if (n == 1) {
// build({}, {}, {}, {}); // IOI grader call
return 1;
}
// Map positions to indices
map<pair<int,int>, int> pos_to_idx;
for (int i = 0; i < n; i++)
pos_to_idx[{x[i], y[i]}] = i;
// Build adjacency: check 4 neighbors
int dx[] = {2, -2, 0, 0};
int dy[] = {0, 0, 2, -2};
vector<vector<pair<int,int>>> adj(n); // (neighbor_idx, direction)
for (int i = 0; i < n; i++) {
for (int d = 0; d < 4; d++) {
int nx = x[i] + dx[d], ny = y[i] + dy[d];
auto it = pos_to_idx.find({nx, ny});
if (it != pos_to_idx.end()) {
adj[i].push_back({it->second, d});
}
}
}
// BFS spanning tree
vector<bool> visited(n, false);
queue<int> bfs;
bfs.push(0);
visited[0] = true;
int visited_count = 1;
vector<int> eu, ev, ea, eb; // edges and bench positions
set<pair<int,int>> used_benches;
while (!bfs.empty()) {
int u = bfs.front(); bfs.pop();
for (auto [v, d] : adj[u]) {
if (visited[v]) continue;
visited[v] = true;
visited_count++;
bfs.push(v);
// Add road u-v
eu.push_back(u);
ev.push_back(v);
// Determine bench position
int mx = (x[u] + x[v]) / 2;
int my = (y[u] + y[v]) / 2;
int ba, bb;
if (d == 0 || d == 1) {
// Horizontal road: bench at (mx, my+1) or (mx, my-1)
// Checkerboard: use (mx + my/2) % 2
int parity = ((mx + my / 2) % 2 + 2) % 2;
if (parity == 0) {
ba = mx; bb = my + 1;
} else {
ba = mx; bb = my - 1;
}
} else {
// Vertical road: bench at (mx+1, my) or (mx-1, my)
int parity = ((mx / 2 + my) % 2 + 2) % 2;
if (parity == 0) {
ba = mx + 1; bb = my;
} else {
ba = mx - 1; bb = my;
}
}
// Check uniqueness; if collision, use other option
if (used_benches.count({ba, bb})) {
if (d == 0 || d == 1) {
bb = (bb == my + 1) ? my - 1 : my + 1;
} else {
ba = (ba == mx + 1) ? mx - 1 : mx + 1;
}
}
used_benches.insert({ba, bb});
ea.push_back(ba);
eb.push_back(bb);
}
}
if (visited_count != n) return 0; // not connected
// build(eu, ev, ea, eb); // IOI grader call
// For local testing:
printf("%d\n", (int)eu.size());
for (int i = 0; i < (int)eu.size(); i++)
printf("%d %d %d %d\n", eu[i], ev[i], ea[i], eb[i]);
return 1;
}
int main() {
int n;
scanf("%d", &n);
vector<int> x(n), y(n);
for (int i = 0; i < n; i++)
scanf("%d %d", &x[i], &y[i]);
int res = construct_roads(x, y);
if (!res) printf("0\n");
return 0;
}
Complexity Analysis
Time complexity: $O(n \log n)$ due to the map lookups. Can be reduced to $O(n)$ with hash maps.
Space complexity: $O(n)$.
Code
C++ solution used for this page.
#include <bits/stdc++.h>
using namespace std;
// IOI 2021 - Parks
// Place roads between adjacent fountains (distance 2, axis-aligned) to form
// a spanning tree. Each road gets a bench at a unique odd-coordinate position.
// Bench assignment uses checkerboard parity to avoid collisions.
int construct_roads(vector<int> x, vector<int> y) {
int n = (int)x.size();
if (n == 1) {
printf("0\n");
return 1;
}
// Map positions to fountain indices
map<pair<int, int>, int> pos_to_idx;
for (int i = 0; i < n; i++)
pos_to_idx[{x[i], y[i]}] = i;
// Direction offsets: right, left, up, down
int dx[] = {2, -2, 0, 0};
int dy[] = {0, 0, 2, -2};
// Build adjacency list with direction info
vector<vector<pair<int, int>>> adj(n);
for (int i = 0; i < n; i++) {
for (int d = 0; d < 4; d++) {
int nx = x[i] + dx[d], ny = y[i] + dy[d];
auto it = pos_to_idx.find({nx, ny});
if (it != pos_to_idx.end())
adj[i].push_back({it->second, d});
}
}
// BFS spanning tree
vector<bool> visited(n, false);
queue<int> bfs;
bfs.push(0);
visited[0] = true;
int visited_count = 1;
vector<int> eu, ev, ea, eb;
set<pair<int, int>> used_benches;
while (!bfs.empty()) {
int u = bfs.front();
bfs.pop();
for (auto [v, d] : adj[u]) {
if (visited[v]) continue;
visited[v] = true;
visited_count++;
bfs.push(v);
eu.push_back(u);
ev.push_back(v);
// Road midpoint
int mx = (x[u] + x[v]) / 2;
int my = (y[u] + y[v]) / 2;
// Choose bench position using checkerboard parity
int ba, bb;
if (d == 0 || d == 1) {
// Horizontal road: bench at (mx, my+1) or (mx, my-1)
int parity = ((mx + my / 2) % 2 + 2) % 2;
ba = mx;
bb = (parity == 0) ? my + 1 : my - 1;
} else {
// Vertical road: bench at (mx+1, my) or (mx-1, my)
int parity = ((mx / 2 + my) % 2 + 2) % 2;
bb = my;
ba = (parity == 0) ? mx + 1 : mx - 1;
}
// Collision fallback: try the other candidate
if (used_benches.count({ba, bb})) {
if (d == 0 || d == 1)
bb = (bb == my + 1) ? my - 1 : my + 1;
else
ba = (ba == mx + 1) ? mx - 1 : mx + 1;
}
used_benches.insert({ba, bb});
ea.push_back(ba);
eb.push_back(bb);
}
}
if (visited_count != n) return 0; // graph not connected
printf("%d\n", (int)eu.size());
for (int i = 0; i < (int)eu.size(); i++)
printf("%d %d %d %d\n", eu[i], ev[i], ea[i], eb[i]);
return 1;
}
int main() {
int n;
scanf("%d", &n);
vector<int> x(n), y(n);
for (int i = 0; i < n; i++)
scanf("%d %d", &x[i], &y[i]);
int res = construct_roads(x, y);
if (!res) printf("0\n");
return 0;
}
Source Files and Assets
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