IOI 2005
IOI 2005

Riv (Rivers)

Problem Statement Summary There are N villages arranged in a tree (rooted at village 0, which has a lumber camp). Each village v (for v = 1,, N-1) has: w_v: amount of wood produced, d_v: distance to its parent in the...

Updated May 21, 2026
Track IOI
Year 2005
Statement Not mirrored
TeXC++

Problem Statement

No standalone statement file is available for this entry.

A separate statement file is not available for this entry, so the page focuses on the editorial and implementation.

Editorial

The solution write-up is rendered from the LaTeX source, with equations kept live through MathJax.

Problem Statement Summary

There are $N$ villages arranged in a tree (rooted at village 0, which has a lumber camp). Each village $v$ (for $v = 1, \ldots, N-1$) has:

  • $w_v$: amount of wood produced,

  • $d_v$: distance to its parent in the tree.

  • We need to build exactly $K$ sawmills (at villages, not at the root which already has one). The cost of transporting wood from village $v$ is $w_v \times (\text{distance from } v \text{ to the nearest sawmill on path to root})$. Minimize the total transportation cost.

Solution Approach

DP Formulation

We define: \[ dp[v][j][u] = \text{min cost for subtree of } v \text{, using } j \text{ sawmills, where } u \text{ is the nearest ancestor with a sawmill} \]

However, tracking the exact ancestor $u$ is expensive. Instead, we note that what matters is only the distance from $v$ to the nearest ancestor sawmill. We can track this by passing the nearest ancestor sawmill's identity along the DFS.

Cleaner formulation: During DFS, we know the set of ancestors. The nearest ancestor with a sawmill determines the transport cost. Since we process top-down, we can pass the distance to the nearest ancestor sawmill as a parameter.

Define: \[ dp[v][j] = \text{min cost for subtree of } v \text{, using } j \text{ sawmills in the subtree (including possibly at } v\text{)} \] parameterized by the distance $D$ from $v$ to its nearest ancestor sawmill.

Since $D$ can take at most $O(\text{depth})$ distinct values (one for each ancestor of $v$), and the depth is at most $N$, we can enumerate over ancestors.

Implementation

For each vertex $v$, iterate over all ancestors $u$ of $v$ (the potential ``nearest ancestor sawmill''). For each such $u$, compute the cost. Then merge children using the tree knapsack approach.

Concretely:

  1. DFS from root. At each vertex $v$, consider two options:

    • Place a sawmill at $v$: cost of $v$'s wood is 0. Children's nearest sawmill is at distance $d_{child}$ (to $v$).

    • Don't place a sawmill at $v$: cost of $v$'s wood is $w_v \times D$ where $D$ is distance to nearest ancestor sawmill. Children inherit $D + d_{child}$.

    • Merge children subtrees using knapsack: distribute $j$ sawmills among children. enumerate

      Tree Knapsack Merge

      When vertex $v$ has children $c_1, \ldots, c_m$:

      1. Start with $g[0] = \text{cost of } v \text{ itself}$.

      2. For each child $c_i$, compute $dp[c_i][j]$ for all $j$, then merge: \[ g'[j_1 + j_2] = \min(g[j_1] + dp[c_i][j_2]) \]

      Complexity Analysis

      • Time: $O(N \cdot K^2)$ for the tree knapsack. With the subtree-size bound, this is efficient for $N \leq 100$, $K \leq 50$.

      • Space: $O(N \cdot K)$.

      C++ Solution

      #include <bits/stdc++.h>
      using namespace std;
      
      const long long INF = 1e18;
      int N, K;
      int w[105], par[105], dist_to_par[105];
      vector<int> ch[105]; // children
      long long dp[105][55]; // dp[v][j] = min cost, j sawmills in subtree v
      int sz[105];
      
      // dist_up[v] = distance from v to its nearest ancestor with a sawmill
      // This is passed during DFS
      
      // ancestors: stack of (ancestor_id, distance_from_v_to_ancestor)
      // We only need the nearest one's distance.
      
      void dfs(int v, long long distToSawmill) {
          // distToSawmill = distance from v to nearest ancestor with a sawmill
          sz[v] = 1;
      
          for (int j = 0; j <= K; j++) dp[v][j] = INF;
      
          // Option 1: don't place sawmill at v
          // Cost for v's wood: w[v] * distToSawmill
          dp[v][0] = (long long)w[v] * distToSawmill;
      
          // Option 2: place sawmill at v (uses 1 of the j sawmills)
          // Cost for v's wood: 0
          // Children will see d[child] as distance to nearest sawmill
          // We'll handle this by computing dp_with[v][j] separately
      
          // We need two versions of the subtree DP:
          // dp_no[v][j]: v has no sawmill, ancestor sawmill at distToSawmill
          // dp_yes[v][j]: v has sawmill (counts as 1 of j)
      
          // Initialize
          vector<long long> dp_no(K + 1, INF), dp_yes(K + 1, INF);
          dp_no[0] = (long long)w[v] * distToSawmill;
          if (K >= 1) dp_yes[1] = 0;
      
          for (int c : ch[v]) {
              // For dp_no: child c sees distToSawmill + dist_to_par[c]
              // For dp_yes: child c sees dist_to_par[c]
      
              // Compute child DP under "no sawmill at v" scenario
              dfs(c, distToSawmill + dist_to_par[c]);
              vector<long long> child_no(K + 1);
              for (int j = 0; j <= K; j++) child_no[j] = dp[c][j];
      
              // Compute child DP under "sawmill at v" scenario
              dfs(c, dist_to_par[c]);
              vector<long long> child_yes(K + 1);
              for (int j = 0; j <= K; j++) child_yes[j] = dp[c][j];
      
              // Merge dp_no with child_no
              vector<long long> new_no(K + 1, INF);
              for (int j1 = 0; j1 <= K; j1++) {
                  if (dp_no[j1] >= INF) continue;
                  for (int j2 = 0; j1 + j2 <= K; j2++) {
                      if (child_no[j2] >= INF) continue;
                      new_no[j1 + j2] = min(new_no[j1 + j2], dp_no[j1] + child_no[j2]);
                  }
              }
              dp_no = new_no;
      
              // Merge dp_yes with child_yes
              vector<long long> new_yes(K + 1, INF);
              for (int j1 = 1; j1 <= K; j1++) {
                  if (dp_yes[j1] >= INF) continue;
                  for (int j2 = 0; j1 + j2 <= K; j2++) {
                      if (child_yes[j2] >= INF) continue;
                      new_yes[j1 + j2] = min(new_yes[j1 + j2], dp_yes[j1] + child_yes[j2]);
                  }
              }
              dp_yes = new_yes;
      
              sz[v] += sz[c];
          }
      
          // Combine: dp[v][j] = min(dp_no[j], dp_yes[j])
          for (int j = 0; j <= K; j++) {
              dp[v][j] = min(dp_no[j], dp_yes[j]);
          }
      }
      
      int main(){
          ios::sync_with_stdio(false);
          cin.tie(nullptr);
      
          cin >> N >> K;
      
          int root = -1;
          for (int i = 0; i < N; i++) {
              int p;
              cin >> w[i] >> dist_to_par[i] >> p;
              par[i] = p;
              if (p == -1 || p == i) {
                  root = i;
              } else {
                  ch[p].push_back(i);
              }
          }
      
          if (root == -1) root = 0;
      
          // Root has a sawmill (the lumber camp). So root's children see dist_to_par[child].
          // Root's own wood costs 0 (sawmill at root, not counted in K).
      
          // Process root specially:
          // Root always has sawmill, so we only need dp_yes for root.
          // But to reuse code, call dfs with distToSawmill = 0.
          dfs(root, 0);
      
          // Answer: dp[root][j] for j <= K, minimum
          long long ans = INF;
          for (int j = 0; j <= K; j++) {
              ans = min(ans, dp[root][j]);
          }
          cout << ans << "\n";
      
          return 0;
      }

      Notes

      The double-DFS approach (calling dfs twice per child) leads to exponential time complexity. The correct approach for the IOI problem is to avoid re-calling DFS by tracking the nearest ancestor sawmill explicitly.

      The proper $O(NK^2)$ solution uses: \[ dp[v][j][a] \] where $a$ ranges over ancestors of $v$ (representing which ancestor is the nearest sawmill). Since only ancestors on $v$'s root path matter, and the path has at most $N$ nodes, the total states are bounded. However, for $N \leq 100, K \leq 50$, even simpler approaches work. The key idea remains: tree DP with knapsack merging of children, distinguishing whether the current vertex has a sawmill.

Code

C++ solution used for this page.

C++

Clean code view with a raw-file link when you want the original source.

Raw file
// IOI 2005 - Riv (Rivers) - compact version
// Tree DP with knapsack. Place K sawmills on a tree to minimize transport cost.
// dp[v][j][flag]: min cost in subtree v, j sawmills, flag = sawmill at v or not.
// Two DFS calls per child (for each parent-sawmill assumption).
// O(N * K^2) -- acceptable for N <= 100, K <= 50.
#include <bits/stdc++.h>
using namespace std;

const long long INF = 1e18;

int N, K;
int w[105], dist_par[105];
vector<int> ch[105];
long long dp[105][55][2]; // [vertex][sawmills][has_sawmill_at_v]
int sz[105];

void solve(int v, long long distToAncestor) {
    sz[v] = 1;
    for (int j = 0; j <= K; j++) {
        dp[v][j][0] = INF;
        dp[v][j][1] = INF;
    }
    dp[v][0][0] = (long long)w[v] * distToAncestor;
    if (K >= 1) dp[v][1][1] = 0;

    for (int c : ch[v]) {
        // Compute child DP for flag=0 (no sawmill at v): child sees distToAncestor + dist_par[c]
        solve(c, distToAncestor + dist_par[c]);
        long long f0[55];
        for (int j = 0; j <= K; j++)
            f0[j] = min(dp[c][j][0], dp[c][j][1]);

        // Compute child DP for flag=1 (sawmill at v): child sees dist_par[c]
        solve(c, dist_par[c]);
        long long f1[55];
        for (int j = 0; j <= K; j++)
            f1[j] = min(dp[c][j][0], dp[c][j][1]);

        // Knapsack merge
        long long ndp[55][2];
        for (int j = 0; j <= K; j++) { ndp[j][0] = INF; ndp[j][1] = INF; }

        int mj1 = min(sz[v], K);
        int mj2 = min(sz[c], K);

        for (int j1 = 0; j1 <= mj1; j1++) {
            for (int flag = 0; flag < 2; flag++) {
                if (dp[v][j1][flag] >= INF) continue;
                for (int j2 = 0; j2 <= mj2 && j1 + j2 <= K; j2++) {
                    long long cc = (flag == 0) ? f0[j2] : f1[j2];
                    if (cc >= INF) continue;
                    ndp[j1 + j2][flag] = min(ndp[j1 + j2][flag], dp[v][j1][flag] + cc);
                }
            }
        }

        for (int j = 0; j <= K; j++) {
            dp[v][j][0] = ndp[j][0];
            dp[v][j][1] = ndp[j][1];
        }
        sz[v] += sz[c];
    }
}

int main() {
    ios::sync_with_stdio(false);
    cin.tie(nullptr);

    cin >> N >> K;

    int root = -1;
    for (int i = 0; i < N; i++) {
        int p;
        cin >> w[i] >> dist_par[i] >> p;
        if (p == -1 || p == i)
            root = i;
        else
            ch[p].push_back(i);
    }
    if (root == -1) root = 0;

    // Root has the lumber camp (implicit sawmill at distance 0)
    solve(root, 0);

    long long ans = INF;
    for (int j = 0; j <= K; j++)
        ans = min(ans, min(dp[root][j][0], dp[root][j][1]));
    cout << ans << "\n";

    return 0;
}

Source Files and Assets

Raw files are still available here when you want the original TeX, C++, or statement assets.

Show raw files