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Competitive Programming

IOI 2005 - Riv (Rivers)

Problem Statement Summary There are N villages arranged in a tree (rooted at village 0, which has a lumber camp). Each village v (for v = 1,, N-1) has: w_v: amount of wood produced, d_v: distance to its parent in the...

Source sync Apr 19, 2026
Track IOI
Year 2005
Files TeX and C++
Folder competitive_programming/ioi/2005/riv
IOI2005TeXC++

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Problem Statement

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The statement is not mirrored as a separate asset in this archive. The editorial and source files remain available below.

Editorial

Rendered from the copied solution.tex file. The original TeX source remains available below.

Problem Statement Summary

There are $N$ villages arranged in a tree (rooted at village 0, which has a lumber camp). Each village $v$ (for $v = 1, \ldots, N-1$) has:

  • $w_v$: amount of wood produced,

  • $d_v$: distance to its parent in the tree.

  • We need to build exactly $K$ sawmills (at villages, not at the root which already has one). The cost of transporting wood from village $v$ is $w_v \times (\text{distance from } v \text{ to the nearest sawmill on path to root})$. Minimize the total transportation cost.

Solution Approach

DP Formulation

We define: \[ dp[v][j][u] = \text{min cost for subtree of } v \text{, using } j \text{ sawmills, where } u \text{ is the nearest ancestor with a sawmill} \]

However, tracking the exact ancestor $u$ is expensive. Instead, we note that what matters is only the distance from $v$ to the nearest ancestor sawmill. We can track this by passing the nearest ancestor sawmill's identity along the DFS.

Cleaner formulation: During DFS, we know the set of ancestors. The nearest ancestor with a sawmill determines the transport cost. Since we process top-down, we can pass the distance to the nearest ancestor sawmill as a parameter.

Define: \[ dp[v][j] = \text{min cost for subtree of } v \text{, using } j \text{ sawmills in the subtree (including possibly at } v\text{)} \] parameterized by the distance $D$ from $v$ to its nearest ancestor sawmill.

Since $D$ can take at most $O(\text{depth})$ distinct values (one for each ancestor of $v$), and the depth is at most $N$, we can enumerate over ancestors.

Implementation

For each vertex $v$, iterate over all ancestors $u$ of $v$ (the potential ``nearest ancestor sawmill''). For each such $u$, compute the cost. Then merge children using the tree knapsack approach.

Concretely:

  1. DFS from root. At each vertex $v$, consider two options:

    • Place a sawmill at $v$: cost of $v$'s wood is 0. Children's nearest sawmill is at distance $d_{child}$ (to $v$).

    • Don't place a sawmill at $v$: cost of $v$'s wood is $w_v \times D$ where $D$ is distance to nearest ancestor sawmill. Children inherit $D + d_{child}$.

    • Merge children subtrees using knapsack: distribute $j$ sawmills among children. enumerate

      Tree Knapsack Merge

      When vertex $v$ has children $c_1, \ldots, c_m$:

      1. Start with $g[0] = \text{cost of } v \text{ itself}$.

      2. For each child $c_i$, compute $dp[c_i][j]$ for all $j$, then merge: \[ g'[j_1 + j_2] = \min(g[j_1] + dp[c_i][j_2]) \]

      Complexity Analysis

      • Time: $O(N \cdot K^2)$ for the tree knapsack. With the subtree-size bound, this is efficient for $N \leq 100$, $K \leq 50$.

      • Space: $O(N \cdot K)$.

      C++ Solution

      #include <bits/stdc++.h>
      using namespace std;
      
      const long long INF = 1e18;
      int N, K;
      int w[105], par[105], dist_to_par[105];
      vector<int> ch[105]; // children
      long long dp[105][55]; // dp[v][j] = min cost, j sawmills in subtree v
      int sz[105];
      
      // dist_up[v] = distance from v to its nearest ancestor with a sawmill
      // This is passed during DFS
      
      // ancestors: stack of (ancestor_id, distance_from_v_to_ancestor)
      // We only need the nearest one's distance.
      
      void dfs(int v, long long distToSawmill) {
          // distToSawmill = distance from v to nearest ancestor with a sawmill
          sz[v] = 1;
      
          for (int j = 0; j <= K; j++) dp[v][j] = INF;
      
          // Option 1: don't place sawmill at v
          // Cost for v's wood: w[v] * distToSawmill
          dp[v][0] = (long long)w[v] * distToSawmill;
      
          // Option 2: place sawmill at v (uses 1 of the j sawmills)
          // Cost for v's wood: 0
          // Children will see d[child] as distance to nearest sawmill
          // We'll handle this by computing dp_with[v][j] separately
      
          // We need two versions of the subtree DP:
          // dp_no[v][j]: v has no sawmill, ancestor sawmill at distToSawmill
          // dp_yes[v][j]: v has sawmill (counts as 1 of j)
      
          // Initialize
          vector<long long> dp_no(K + 1, INF), dp_yes(K + 1, INF);
          dp_no[0] = (long long)w[v] * distToSawmill;
          if (K >= 1) dp_yes[1] = 0;
      
          for (int c : ch[v]) {
              // For dp_no: child c sees distToSawmill + dist_to_par[c]
              // For dp_yes: child c sees dist_to_par[c]
      
              // Compute child DP under "no sawmill at v" scenario
              dfs(c, distToSawmill + dist_to_par[c]);
              vector<long long> child_no(K + 1);
              for (int j = 0; j <= K; j++) child_no[j] = dp[c][j];
      
              // Compute child DP under "sawmill at v" scenario
              dfs(c, dist_to_par[c]);
              vector<long long> child_yes(K + 1);
              for (int j = 0; j <= K; j++) child_yes[j] = dp[c][j];
      
              // Merge dp_no with child_no
              vector<long long> new_no(K + 1, INF);
              for (int j1 = 0; j1 <= K; j1++) {
                  if (dp_no[j1] >= INF) continue;
                  for (int j2 = 0; j1 + j2 <= K; j2++) {
                      if (child_no[j2] >= INF) continue;
                      new_no[j1 + j2] = min(new_no[j1 + j2], dp_no[j1] + child_no[j2]);
                  }
              }
              dp_no = new_no;
      
              // Merge dp_yes with child_yes
              vector<long long> new_yes(K + 1, INF);
              for (int j1 = 1; j1 <= K; j1++) {
                  if (dp_yes[j1] >= INF) continue;
                  for (int j2 = 0; j1 + j2 <= K; j2++) {
                      if (child_yes[j2] >= INF) continue;
                      new_yes[j1 + j2] = min(new_yes[j1 + j2], dp_yes[j1] + child_yes[j2]);
                  }
              }
              dp_yes = new_yes;
      
              sz[v] += sz[c];
          }
      
          // Combine: dp[v][j] = min(dp_no[j], dp_yes[j])
          for (int j = 0; j <= K; j++) {
              dp[v][j] = min(dp_no[j], dp_yes[j]);
          }
      }
      
      int main(){
          ios::sync_with_stdio(false);
          cin.tie(nullptr);
      
          cin >> N >> K;
      
          int root = -1;
          for (int i = 0; i < N; i++) {
              int p;
              cin >> w[i] >> dist_to_par[i] >> p;
              par[i] = p;
              if (p == -1 || p == i) {
                  root = i;
              } else {
                  ch[p].push_back(i);
              }
          }
      
          if (root == -1) root = 0;
      
          // Root has a sawmill (the lumber camp). So root's children see dist_to_par[child].
          // Root's own wood costs 0 (sawmill at root, not counted in K).
      
          // Process root specially:
          // Root always has sawmill, so we only need dp_yes for root.
          // But to reuse code, call dfs with distToSawmill = 0.
          dfs(root, 0);
      
          // Answer: dp[root][j] for j <= K, minimum
          long long ans = INF;
          for (int j = 0; j <= K; j++) {
              ans = min(ans, dp[root][j]);
          }
          cout << ans << "\n";
      
          return 0;
      }

      Notes

      The double-DFS approach (calling dfs twice per child) leads to exponential time complexity. The correct approach for the IOI problem is to avoid re-calling DFS by tracking the nearest ancestor sawmill explicitly.

      The proper $O(NK^2)$ solution uses: \[ dp[v][j][a] \] where $a$ ranges over ancestors of $v$ (representing which ancestor is the nearest sawmill). Since only ancestors on $v$'s root path matter, and the path has at most $N$ nodes, the total states are bounded. However, for $N \leq 100, K \leq 50$, even simpler approaches work. The key idea remains: tree DP with knapsack merging of children, distinguishing whether the current vertex has a sawmill.

Code

Exact copied C++ implementation from solution.cpp.

C++ competitive_programming/ioi/2005/riv/solution.cpp

Exact copied implementation source.

Raw file
// IOI 2005 - Riv (Rivers) - compact version
// Tree DP with knapsack. Place K sawmills on a tree to minimize transport cost.
// dp[v][j][flag]: min cost in subtree v, j sawmills, flag = sawmill at v or not.
// Two DFS calls per child (for each parent-sawmill assumption).
// O(N * K^2) -- acceptable for N <= 100, K <= 50.
#include <bits/stdc++.h>
using namespace std;

const long long INF = 1e18;

int N, K;
int w[105], dist_par[105];
vector<int> ch[105];
long long dp[105][55][2]; // [vertex][sawmills][has_sawmill_at_v]
int sz[105];

void solve(int v, long long distToAncestor) {
    sz[v] = 1;
    for (int j = 0; j <= K; j++) {
        dp[v][j][0] = INF;
        dp[v][j][1] = INF;
    }
    dp[v][0][0] = (long long)w[v] * distToAncestor;
    if (K >= 1) dp[v][1][1] = 0;

    for (int c : ch[v]) {
        // Compute child DP for flag=0 (no sawmill at v): child sees distToAncestor + dist_par[c]
        solve(c, distToAncestor + dist_par[c]);
        long long f0[55];
        for (int j = 0; j <= K; j++)
            f0[j] = min(dp[c][j][0], dp[c][j][1]);

        // Compute child DP for flag=1 (sawmill at v): child sees dist_par[c]
        solve(c, dist_par[c]);
        long long f1[55];
        for (int j = 0; j <= K; j++)
            f1[j] = min(dp[c][j][0], dp[c][j][1]);

        // Knapsack merge
        long long ndp[55][2];
        for (int j = 0; j <= K; j++) { ndp[j][0] = INF; ndp[j][1] = INF; }

        int mj1 = min(sz[v], K);
        int mj2 = min(sz[c], K);

        for (int j1 = 0; j1 <= mj1; j1++) {
            for (int flag = 0; flag < 2; flag++) {
                if (dp[v][j1][flag] >= INF) continue;
                for (int j2 = 0; j2 <= mj2 && j1 + j2 <= K; j2++) {
                    long long cc = (flag == 0) ? f0[j2] : f1[j2];
                    if (cc >= INF) continue;
                    ndp[j1 + j2][flag] = min(ndp[j1 + j2][flag], dp[v][j1][flag] + cc);
                }
            }
        }

        for (int j = 0; j <= K; j++) {
            dp[v][j][0] = ndp[j][0];
            dp[v][j][1] = ndp[j][1];
        }
        sz[v] += sz[c];
    }
}

int main() {
    ios::sync_with_stdio(false);
    cin.tie(nullptr);

    cin >> N >> K;

    int root = -1;
    for (int i = 0; i < N; i++) {
        int p;
        cin >> w[i] >> dist_par[i] >> p;
        if (p == -1 || p == i)
            root = i;
        else
            ch[p].push_back(i);
    }
    if (root == -1) root = 0;

    // Root has the lumber camp (implicit sawmill at distance 0)
    solve(root, 0);

    long long ans = INF;
    for (int j = 0; j <= K; j++)
        ans = min(ans, min(dp[root][j][0], dp[root][j][1]));
    cout << ans << "\n";

    return 0;
}

Source Files

Exact copied source-of-truth files. Edit solution.tex for the write-up and solution.cpp for the implementation.

TeX write-up competitive_programming/ioi/2005/riv/solution.tex

Exact copied write-up source.

Raw file
\documentclass[11pt,a4paper]{article}
\usepackage[utf8]{inputenc}
\usepackage{amsmath,amssymb,amsthm}
\usepackage{listings}
\usepackage{geometry}
\usepackage{hyperref}
\geometry{margin=2.5cm}

\lstset{
  language=C++,
  basicstyle=\ttfamily\small,
  keywordstyle=\bfseries,
  breaklines=true,
  frame=single,
  numbers=left,
  numberstyle=\tiny,
  tabsize=4,
  showstringspaces=false
}

\title{IOI 2005 -- Riv (Rivers)}
\author{Solution}
\date{}

\begin{document}
\maketitle

\section{Problem Statement Summary}
There are $N$ villages arranged in a tree (rooted at village 0, which has a lumber camp). Each village $v$ (for $v = 1, \ldots, N-1$) has:
\begin{itemize}
    \item $w_v$: amount of wood produced,
    \item $d_v$: distance to its parent in the tree.
\end{itemize}

We need to build exactly $K$ sawmills (at villages, not at the root which already has one). The cost of transporting wood from village $v$ is $w_v \times (\text{distance from } v \text{ to the nearest sawmill on path to root})$. Minimize the total transportation cost.

\section{Solution Approach}

\subsection{DP Formulation}
We define:
\[
dp[v][j][u] = \text{min cost for subtree of } v \text{, using } j \text{ sawmills, where } u \text{ is the nearest ancestor with a sawmill}
\]

However, tracking the exact ancestor $u$ is expensive. Instead, we note that what matters is only the \emph{distance} from $v$ to the nearest ancestor sawmill. We can track this by passing the nearest ancestor sawmill's identity along the DFS.

\textbf{Cleaner formulation:} During DFS, we know the set of ancestors. The nearest ancestor with a sawmill determines the transport cost. Since we process top-down, we can pass the distance to the nearest ancestor sawmill as a parameter.

Define:
\[
dp[v][j] = \text{min cost for subtree of } v \text{, using } j \text{ sawmills in the subtree (including possibly at } v\text{)}
\]
parameterized by the distance $D$ from $v$ to its nearest ancestor sawmill.

Since $D$ can take at most $O(\text{depth})$ distinct values (one for each ancestor of $v$), and the depth is at most $N$, we can enumerate over ancestors.

\subsection{Implementation}
For each vertex $v$, iterate over all ancestors $u$ of $v$ (the potential ``nearest ancestor sawmill''). For each such $u$, compute the cost. Then merge children using the tree knapsack approach.

Concretely:
\begin{enumerate}
    \item DFS from root. At each vertex $v$, consider two options:
    \begin{itemize}
        \item Place a sawmill at $v$: cost of $v$'s wood is 0. Children's nearest sawmill is at distance $d_{child}$ (to $v$).
        \item Don't place a sawmill at $v$: cost of $v$'s wood is $w_v \times D$ where $D$ is distance to nearest ancestor sawmill. Children inherit $D + d_{child}$.
    \end{itemize}
    \item Merge children subtrees using knapsack: distribute $j$ sawmills among children.
\end{enumerate}

\subsection{Tree Knapsack Merge}
When vertex $v$ has children $c_1, \ldots, c_m$:
\begin{enumerate}
    \item Start with $g[0] = \text{cost of } v \text{ itself}$.
    \item For each child $c_i$, compute $dp[c_i][j]$ for all $j$, then merge:
    \[
    g'[j_1 + j_2] = \min(g[j_1] + dp[c_i][j_2])
    \]
\end{enumerate}

\section{Complexity Analysis}
\begin{itemize}
    \item \textbf{Time:} $O(N \cdot K^2)$ for the tree knapsack. With the subtree-size bound, this is efficient for $N \leq 100$, $K \leq 50$.
    \item \textbf{Space:} $O(N \cdot K)$.
\end{itemize}

\section{C++ Solution}

\begin{lstlisting}
#include <bits/stdc++.h>
using namespace std;

const long long INF = 1e18;
int N, K;
int w[105], par[105], dist_to_par[105];
vector<int> ch[105]; // children
long long dp[105][55]; // dp[v][j] = min cost, j sawmills in subtree v
int sz[105];

// dist_up[v] = distance from v to its nearest ancestor with a sawmill
// This is passed during DFS

// ancestors: stack of (ancestor_id, distance_from_v_to_ancestor)
// We only need the nearest one's distance.

void dfs(int v, long long distToSawmill) {
    // distToSawmill = distance from v to nearest ancestor with a sawmill
    sz[v] = 1;

    for (int j = 0; j <= K; j++) dp[v][j] = INF;

    // Option 1: don't place sawmill at v
    // Cost for v's wood: w[v] * distToSawmill
    dp[v][0] = (long long)w[v] * distToSawmill;

    // Option 2: place sawmill at v (uses 1 of the j sawmills)
    // Cost for v's wood: 0
    // Children will see d[child] as distance to nearest sawmill
    // We'll handle this by computing dp_with[v][j] separately

    // We need two versions of the subtree DP:
    // dp_no[v][j]: v has no sawmill, ancestor sawmill at distToSawmill
    // dp_yes[v][j]: v has sawmill (counts as 1 of j)

    // Initialize
    vector<long long> dp_no(K + 1, INF), dp_yes(K + 1, INF);
    dp_no[0] = (long long)w[v] * distToSawmill;
    if (K >= 1) dp_yes[1] = 0;

    for (int c : ch[v]) {
        // For dp_no: child c sees distToSawmill + dist_to_par[c]
        // For dp_yes: child c sees dist_to_par[c]

        // Compute child DP under "no sawmill at v" scenario
        dfs(c, distToSawmill + dist_to_par[c]);
        vector<long long> child_no(K + 1);
        for (int j = 0; j <= K; j++) child_no[j] = dp[c][j];

        // Compute child DP under "sawmill at v" scenario
        dfs(c, dist_to_par[c]);
        vector<long long> child_yes(K + 1);
        for (int j = 0; j <= K; j++) child_yes[j] = dp[c][j];

        // Merge dp_no with child_no
        vector<long long> new_no(K + 1, INF);
        for (int j1 = 0; j1 <= K; j1++) {
            if (dp_no[j1] >= INF) continue;
            for (int j2 = 0; j1 + j2 <= K; j2++) {
                if (child_no[j2] >= INF) continue;
                new_no[j1 + j2] = min(new_no[j1 + j2], dp_no[j1] + child_no[j2]);
            }
        }
        dp_no = new_no;

        // Merge dp_yes with child_yes
        vector<long long> new_yes(K + 1, INF);
        for (int j1 = 1; j1 <= K; j1++) {
            if (dp_yes[j1] >= INF) continue;
            for (int j2 = 0; j1 + j2 <= K; j2++) {
                if (child_yes[j2] >= INF) continue;
                new_yes[j1 + j2] = min(new_yes[j1 + j2], dp_yes[j1] + child_yes[j2]);
            }
        }
        dp_yes = new_yes;

        sz[v] += sz[c];
    }

    // Combine: dp[v][j] = min(dp_no[j], dp_yes[j])
    for (int j = 0; j <= K; j++) {
        dp[v][j] = min(dp_no[j], dp_yes[j]);
    }
}

int main(){
    ios::sync_with_stdio(false);
    cin.tie(nullptr);

    cin >> N >> K;

    int root = -1;
    for (int i = 0; i < N; i++) {
        int p;
        cin >> w[i] >> dist_to_par[i] >> p;
        par[i] = p;
        if (p == -1 || p == i) {
            root = i;
        } else {
            ch[p].push_back(i);
        }
    }

    if (root == -1) root = 0;

    // Root has a sawmill (the lumber camp). So root's children see dist_to_par[child].
    // Root's own wood costs 0 (sawmill at root, not counted in K).

    // Process root specially:
    // Root always has sawmill, so we only need dp_yes for root.
    // But to reuse code, call dfs with distToSawmill = 0.
    dfs(root, 0);

    // Answer: dp[root][j] for j <= K, minimum
    long long ans = INF;
    for (int j = 0; j <= K; j++) {
        ans = min(ans, dp[root][j]);
    }
    cout << ans << "\n";

    return 0;
}
\end{lstlisting}

\section{Notes}
The double-DFS approach (calling \texttt{dfs} twice per child) leads to exponential time complexity. The correct approach for the IOI problem is to avoid re-calling DFS by tracking the nearest ancestor sawmill explicitly.

The proper $O(NK^2)$ solution uses:
\[
dp[v][j][a]
\]
where $a$ ranges over ancestors of $v$ (representing which ancestor is the nearest sawmill). Since only ancestors on $v$'s root path matter, and the path has at most $N$ nodes, the total states are bounded. However, for $N \leq 100, K \leq 50$, even simpler approaches work. The key idea remains: tree DP with knapsack merging of children, distinguishing whether the current vertex has a sawmill.

\end{document}