IOI 2005 - Riv (Rivers)
Problem Statement Summary There are N villages arranged in a tree (rooted at village 0, which has a lumber camp). Each village v (for v = 1,, N-1) has: w_v: amount of wood produced, d_v: distance to its parent in the...
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competitive_programming/ioi/2005/riv/solution.cpp to update the implementation.
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Problem Statement
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Editorial
Rendered from the copied solution.tex file. The original TeX source remains
available below.
Problem Statement Summary
There are $N$ villages arranged in a tree (rooted at village 0, which has a lumber camp). Each village $v$ (for $v = 1, \ldots, N-1$) has:
$w_v$: amount of wood produced,
$d_v$: distance to its parent in the tree.
We need to build exactly $K$ sawmills (at villages, not at the root which already has one). The cost of transporting wood from village $v$ is $w_v \times (\text{distance from } v \text{ to the nearest sawmill on path to root})$. Minimize the total transportation cost.
Solution Approach
DP Formulation
We define: \[ dp[v][j][u] = \text{min cost for subtree of } v \text{, using } j \text{ sawmills, where } u \text{ is the nearest ancestor with a sawmill} \]
However, tracking the exact ancestor $u$ is expensive. Instead, we note that what matters is only the distance from $v$ to the nearest ancestor sawmill. We can track this by passing the nearest ancestor sawmill's identity along the DFS.
Cleaner formulation: During DFS, we know the set of ancestors. The nearest ancestor with a sawmill determines the transport cost. Since we process top-down, we can pass the distance to the nearest ancestor sawmill as a parameter.
Define: \[ dp[v][j] = \text{min cost for subtree of } v \text{, using } j \text{ sawmills in the subtree (including possibly at } v\text{)} \] parameterized by the distance $D$ from $v$ to its nearest ancestor sawmill.
Since $D$ can take at most $O(\text{depth})$ distinct values (one for each ancestor of $v$), and the depth is at most $N$, we can enumerate over ancestors.
Implementation
For each vertex $v$, iterate over all ancestors $u$ of $v$ (the potential ``nearest ancestor sawmill''). For each such $u$, compute the cost. Then merge children using the tree knapsack approach.
Concretely:
DFS from root. At each vertex $v$, consider two options:
Place a sawmill at $v$: cost of $v$'s wood is 0. Children's nearest sawmill is at distance $d_{child}$ (to $v$).
Don't place a sawmill at $v$: cost of $v$'s wood is $w_v \times D$ where $D$ is distance to nearest ancestor sawmill. Children inherit $D + d_{child}$.
Merge children subtrees using knapsack: distribute $j$ sawmills among children. enumerate
Tree Knapsack Merge
When vertex $v$ has children $c_1, \ldots, c_m$:
Start with $g[0] = \text{cost of } v \text{ itself}$.
For each child $c_i$, compute $dp[c_i][j]$ for all $j$, then merge: \[ g'[j_1 + j_2] = \min(g[j_1] + dp[c_i][j_2]) \]
Complexity Analysis
Time: $O(N \cdot K^2)$ for the tree knapsack. With the subtree-size bound, this is efficient for $N \leq 100$, $K \leq 50$.
Space: $O(N \cdot K)$.
C++ Solution
#include <bits/stdc++.h> using namespace std; const long long INF = 1e18; int N, K; int w[105], par[105], dist_to_par[105]; vector<int> ch[105]; // children long long dp[105][55]; // dp[v][j] = min cost, j sawmills in subtree v int sz[105]; // dist_up[v] = distance from v to its nearest ancestor with a sawmill // This is passed during DFS // ancestors: stack of (ancestor_id, distance_from_v_to_ancestor) // We only need the nearest one's distance. void dfs(int v, long long distToSawmill) { // distToSawmill = distance from v to nearest ancestor with a sawmill sz[v] = 1; for (int j = 0; j <= K; j++) dp[v][j] = INF; // Option 1: don't place sawmill at v // Cost for v's wood: w[v] * distToSawmill dp[v][0] = (long long)w[v] * distToSawmill; // Option 2: place sawmill at v (uses 1 of the j sawmills) // Cost for v's wood: 0 // Children will see d[child] as distance to nearest sawmill // We'll handle this by computing dp_with[v][j] separately // We need two versions of the subtree DP: // dp_no[v][j]: v has no sawmill, ancestor sawmill at distToSawmill // dp_yes[v][j]: v has sawmill (counts as 1 of j) // Initialize vector<long long> dp_no(K + 1, INF), dp_yes(K + 1, INF); dp_no[0] = (long long)w[v] * distToSawmill; if (K >= 1) dp_yes[1] = 0; for (int c : ch[v]) { // For dp_no: child c sees distToSawmill + dist_to_par[c] // For dp_yes: child c sees dist_to_par[c] // Compute child DP under "no sawmill at v" scenario dfs(c, distToSawmill + dist_to_par[c]); vector<long long> child_no(K + 1); for (int j = 0; j <= K; j++) child_no[j] = dp[c][j]; // Compute child DP under "sawmill at v" scenario dfs(c, dist_to_par[c]); vector<long long> child_yes(K + 1); for (int j = 0; j <= K; j++) child_yes[j] = dp[c][j]; // Merge dp_no with child_no vector<long long> new_no(K + 1, INF); for (int j1 = 0; j1 <= K; j1++) { if (dp_no[j1] >= INF) continue; for (int j2 = 0; j1 + j2 <= K; j2++) { if (child_no[j2] >= INF) continue; new_no[j1 + j2] = min(new_no[j1 + j2], dp_no[j1] + child_no[j2]); } } dp_no = new_no; // Merge dp_yes with child_yes vector<long long> new_yes(K + 1, INF); for (int j1 = 1; j1 <= K; j1++) { if (dp_yes[j1] >= INF) continue; for (int j2 = 0; j1 + j2 <= K; j2++) { if (child_yes[j2] >= INF) continue; new_yes[j1 + j2] = min(new_yes[j1 + j2], dp_yes[j1] + child_yes[j2]); } } dp_yes = new_yes; sz[v] += sz[c]; } // Combine: dp[v][j] = min(dp_no[j], dp_yes[j]) for (int j = 0; j <= K; j++) { dp[v][j] = min(dp_no[j], dp_yes[j]); } } int main(){ ios::sync_with_stdio(false); cin.tie(nullptr); cin >> N >> K; int root = -1; for (int i = 0; i < N; i++) { int p; cin >> w[i] >> dist_to_par[i] >> p; par[i] = p; if (p == -1 || p == i) { root = i; } else { ch[p].push_back(i); } } if (root == -1) root = 0; // Root has a sawmill (the lumber camp). So root's children see dist_to_par[child]. // Root's own wood costs 0 (sawmill at root, not counted in K). // Process root specially: // Root always has sawmill, so we only need dp_yes for root. // But to reuse code, call dfs with distToSawmill = 0. dfs(root, 0); // Answer: dp[root][j] for j <= K, minimum long long ans = INF; for (int j = 0; j <= K; j++) { ans = min(ans, dp[root][j]); } cout << ans << "\n"; return 0; }Notes
The double-DFS approach (calling
dfstwice per child) leads to exponential time complexity. The correct approach for the IOI problem is to avoid re-calling DFS by tracking the nearest ancestor sawmill explicitly.The proper $O(NK^2)$ solution uses: \[ dp[v][j][a] \] where $a$ ranges over ancestors of $v$ (representing which ancestor is the nearest sawmill). Since only ancestors on $v$'s root path matter, and the path has at most $N$ nodes, the total states are bounded. However, for $N \leq 100, K \leq 50$, even simpler approaches work. The key idea remains: tree DP with knapsack merging of children, distinguishing whether the current vertex has a sawmill.
Code
Exact copied C++ implementation from solution.cpp.
// IOI 2005 - Riv (Rivers) - compact version
// Tree DP with knapsack. Place K sawmills on a tree to minimize transport cost.
// dp[v][j][flag]: min cost in subtree v, j sawmills, flag = sawmill at v or not.
// Two DFS calls per child (for each parent-sawmill assumption).
// O(N * K^2) -- acceptable for N <= 100, K <= 50.
#include <bits/stdc++.h>
using namespace std;
const long long INF = 1e18;
int N, K;
int w[105], dist_par[105];
vector<int> ch[105];
long long dp[105][55][2]; // [vertex][sawmills][has_sawmill_at_v]
int sz[105];
void solve(int v, long long distToAncestor) {
sz[v] = 1;
for (int j = 0; j <= K; j++) {
dp[v][j][0] = INF;
dp[v][j][1] = INF;
}
dp[v][0][0] = (long long)w[v] * distToAncestor;
if (K >= 1) dp[v][1][1] = 0;
for (int c : ch[v]) {
// Compute child DP for flag=0 (no sawmill at v): child sees distToAncestor + dist_par[c]
solve(c, distToAncestor + dist_par[c]);
long long f0[55];
for (int j = 0; j <= K; j++)
f0[j] = min(dp[c][j][0], dp[c][j][1]);
// Compute child DP for flag=1 (sawmill at v): child sees dist_par[c]
solve(c, dist_par[c]);
long long f1[55];
for (int j = 0; j <= K; j++)
f1[j] = min(dp[c][j][0], dp[c][j][1]);
// Knapsack merge
long long ndp[55][2];
for (int j = 0; j <= K; j++) { ndp[j][0] = INF; ndp[j][1] = INF; }
int mj1 = min(sz[v], K);
int mj2 = min(sz[c], K);
for (int j1 = 0; j1 <= mj1; j1++) {
for (int flag = 0; flag < 2; flag++) {
if (dp[v][j1][flag] >= INF) continue;
for (int j2 = 0; j2 <= mj2 && j1 + j2 <= K; j2++) {
long long cc = (flag == 0) ? f0[j2] : f1[j2];
if (cc >= INF) continue;
ndp[j1 + j2][flag] = min(ndp[j1 + j2][flag], dp[v][j1][flag] + cc);
}
}
}
for (int j = 0; j <= K; j++) {
dp[v][j][0] = ndp[j][0];
dp[v][j][1] = ndp[j][1];
}
sz[v] += sz[c];
}
}
int main() {
ios::sync_with_stdio(false);
cin.tie(nullptr);
cin >> N >> K;
int root = -1;
for (int i = 0; i < N; i++) {
int p;
cin >> w[i] >> dist_par[i] >> p;
if (p == -1 || p == i)
root = i;
else
ch[p].push_back(i);
}
if (root == -1) root = 0;
// Root has the lumber camp (implicit sawmill at distance 0)
solve(root, 0);
long long ans = INF;
for (int j = 0; j <= K; j++)
ans = min(ans, min(dp[root][j][0], dp[root][j][1]));
cout << ans << "\n";
return 0;
}
Source Files
Exact copied source-of-truth files. Edit solution.tex for the write-up and solution.cpp for the implementation.
\documentclass[11pt,a4paper]{article}
\usepackage[utf8]{inputenc}
\usepackage{amsmath,amssymb,amsthm}
\usepackage{listings}
\usepackage{geometry}
\usepackage{hyperref}
\geometry{margin=2.5cm}
\lstset{
language=C++,
basicstyle=\ttfamily\small,
keywordstyle=\bfseries,
breaklines=true,
frame=single,
numbers=left,
numberstyle=\tiny,
tabsize=4,
showstringspaces=false
}
\title{IOI 2005 -- Riv (Rivers)}
\author{Solution}
\date{}
\begin{document}
\maketitle
\section{Problem Statement Summary}
There are $N$ villages arranged in a tree (rooted at village 0, which has a lumber camp). Each village $v$ (for $v = 1, \ldots, N-1$) has:
\begin{itemize}
\item $w_v$: amount of wood produced,
\item $d_v$: distance to its parent in the tree.
\end{itemize}
We need to build exactly $K$ sawmills (at villages, not at the root which already has one). The cost of transporting wood from village $v$ is $w_v \times (\text{distance from } v \text{ to the nearest sawmill on path to root})$. Minimize the total transportation cost.
\section{Solution Approach}
\subsection{DP Formulation}
We define:
\[
dp[v][j][u] = \text{min cost for subtree of } v \text{, using } j \text{ sawmills, where } u \text{ is the nearest ancestor with a sawmill}
\]
However, tracking the exact ancestor $u$ is expensive. Instead, we note that what matters is only the \emph{distance} from $v$ to the nearest ancestor sawmill. We can track this by passing the nearest ancestor sawmill's identity along the DFS.
\textbf{Cleaner formulation:} During DFS, we know the set of ancestors. The nearest ancestor with a sawmill determines the transport cost. Since we process top-down, we can pass the distance to the nearest ancestor sawmill as a parameter.
Define:
\[
dp[v][j] = \text{min cost for subtree of } v \text{, using } j \text{ sawmills in the subtree (including possibly at } v\text{)}
\]
parameterized by the distance $D$ from $v$ to its nearest ancestor sawmill.
Since $D$ can take at most $O(\text{depth})$ distinct values (one for each ancestor of $v$), and the depth is at most $N$, we can enumerate over ancestors.
\subsection{Implementation}
For each vertex $v$, iterate over all ancestors $u$ of $v$ (the potential ``nearest ancestor sawmill''). For each such $u$, compute the cost. Then merge children using the tree knapsack approach.
Concretely:
\begin{enumerate}
\item DFS from root. At each vertex $v$, consider two options:
\begin{itemize}
\item Place a sawmill at $v$: cost of $v$'s wood is 0. Children's nearest sawmill is at distance $d_{child}$ (to $v$).
\item Don't place a sawmill at $v$: cost of $v$'s wood is $w_v \times D$ where $D$ is distance to nearest ancestor sawmill. Children inherit $D + d_{child}$.
\end{itemize}
\item Merge children subtrees using knapsack: distribute $j$ sawmills among children.
\end{enumerate}
\subsection{Tree Knapsack Merge}
When vertex $v$ has children $c_1, \ldots, c_m$:
\begin{enumerate}
\item Start with $g[0] = \text{cost of } v \text{ itself}$.
\item For each child $c_i$, compute $dp[c_i][j]$ for all $j$, then merge:
\[
g'[j_1 + j_2] = \min(g[j_1] + dp[c_i][j_2])
\]
\end{enumerate}
\section{Complexity Analysis}
\begin{itemize}
\item \textbf{Time:} $O(N \cdot K^2)$ for the tree knapsack. With the subtree-size bound, this is efficient for $N \leq 100$, $K \leq 50$.
\item \textbf{Space:} $O(N \cdot K)$.
\end{itemize}
\section{C++ Solution}
\begin{lstlisting}
#include <bits/stdc++.h>
using namespace std;
const long long INF = 1e18;
int N, K;
int w[105], par[105], dist_to_par[105];
vector<int> ch[105]; // children
long long dp[105][55]; // dp[v][j] = min cost, j sawmills in subtree v
int sz[105];
// dist_up[v] = distance from v to its nearest ancestor with a sawmill
// This is passed during DFS
// ancestors: stack of (ancestor_id, distance_from_v_to_ancestor)
// We only need the nearest one's distance.
void dfs(int v, long long distToSawmill) {
// distToSawmill = distance from v to nearest ancestor with a sawmill
sz[v] = 1;
for (int j = 0; j <= K; j++) dp[v][j] = INF;
// Option 1: don't place sawmill at v
// Cost for v's wood: w[v] * distToSawmill
dp[v][0] = (long long)w[v] * distToSawmill;
// Option 2: place sawmill at v (uses 1 of the j sawmills)
// Cost for v's wood: 0
// Children will see d[child] as distance to nearest sawmill
// We'll handle this by computing dp_with[v][j] separately
// We need two versions of the subtree DP:
// dp_no[v][j]: v has no sawmill, ancestor sawmill at distToSawmill
// dp_yes[v][j]: v has sawmill (counts as 1 of j)
// Initialize
vector<long long> dp_no(K + 1, INF), dp_yes(K + 1, INF);
dp_no[0] = (long long)w[v] * distToSawmill;
if (K >= 1) dp_yes[1] = 0;
for (int c : ch[v]) {
// For dp_no: child c sees distToSawmill + dist_to_par[c]
// For dp_yes: child c sees dist_to_par[c]
// Compute child DP under "no sawmill at v" scenario
dfs(c, distToSawmill + dist_to_par[c]);
vector<long long> child_no(K + 1);
for (int j = 0; j <= K; j++) child_no[j] = dp[c][j];
// Compute child DP under "sawmill at v" scenario
dfs(c, dist_to_par[c]);
vector<long long> child_yes(K + 1);
for (int j = 0; j <= K; j++) child_yes[j] = dp[c][j];
// Merge dp_no with child_no
vector<long long> new_no(K + 1, INF);
for (int j1 = 0; j1 <= K; j1++) {
if (dp_no[j1] >= INF) continue;
for (int j2 = 0; j1 + j2 <= K; j2++) {
if (child_no[j2] >= INF) continue;
new_no[j1 + j2] = min(new_no[j1 + j2], dp_no[j1] + child_no[j2]);
}
}
dp_no = new_no;
// Merge dp_yes with child_yes
vector<long long> new_yes(K + 1, INF);
for (int j1 = 1; j1 <= K; j1++) {
if (dp_yes[j1] >= INF) continue;
for (int j2 = 0; j1 + j2 <= K; j2++) {
if (child_yes[j2] >= INF) continue;
new_yes[j1 + j2] = min(new_yes[j1 + j2], dp_yes[j1] + child_yes[j2]);
}
}
dp_yes = new_yes;
sz[v] += sz[c];
}
// Combine: dp[v][j] = min(dp_no[j], dp_yes[j])
for (int j = 0; j <= K; j++) {
dp[v][j] = min(dp_no[j], dp_yes[j]);
}
}
int main(){
ios::sync_with_stdio(false);
cin.tie(nullptr);
cin >> N >> K;
int root = -1;
for (int i = 0; i < N; i++) {
int p;
cin >> w[i] >> dist_to_par[i] >> p;
par[i] = p;
if (p == -1 || p == i) {
root = i;
} else {
ch[p].push_back(i);
}
}
if (root == -1) root = 0;
// Root has a sawmill (the lumber camp). So root's children see dist_to_par[child].
// Root's own wood costs 0 (sawmill at root, not counted in K).
// Process root specially:
// Root always has sawmill, so we only need dp_yes for root.
// But to reuse code, call dfs with distToSawmill = 0.
dfs(root, 0);
// Answer: dp[root][j] for j <= K, minimum
long long ans = INF;
for (int j = 0; j <= K; j++) {
ans = min(ans, dp[root][j]);
}
cout << ans << "\n";
return 0;
}
\end{lstlisting}
\section{Notes}
The double-DFS approach (calling \texttt{dfs} twice per child) leads to exponential time complexity. The correct approach for the IOI problem is to avoid re-calling DFS by tracking the nearest ancestor sawmill explicitly.
The proper $O(NK^2)$ solution uses:
\[
dp[v][j][a]
\]
where $a$ ranges over ancestors of $v$ (representing which ancestor is the nearest sawmill). Since only ancestors on $v$'s root path matter, and the path has at most $N$ nodes, the total states are bounded. However, for $N \leq 100, K \leq 50$, even simpler approaches work. The key idea remains: tree DP with knapsack merging of children, distinguishing whether the current vertex has a sawmill.
\end{document}
// IOI 2005 - Riv (Rivers) - compact version
// Tree DP with knapsack. Place K sawmills on a tree to minimize transport cost.
// dp[v][j][flag]: min cost in subtree v, j sawmills, flag = sawmill at v or not.
// Two DFS calls per child (for each parent-sawmill assumption).
// O(N * K^2) -- acceptable for N <= 100, K <= 50.
#include <bits/stdc++.h>
using namespace std;
const long long INF = 1e18;
int N, K;
int w[105], dist_par[105];
vector<int> ch[105];
long long dp[105][55][2]; // [vertex][sawmills][has_sawmill_at_v]
int sz[105];
void solve(int v, long long distToAncestor) {
sz[v] = 1;
for (int j = 0; j <= K; j++) {
dp[v][j][0] = INF;
dp[v][j][1] = INF;
}
dp[v][0][0] = (long long)w[v] * distToAncestor;
if (K >= 1) dp[v][1][1] = 0;
for (int c : ch[v]) {
// Compute child DP for flag=0 (no sawmill at v): child sees distToAncestor + dist_par[c]
solve(c, distToAncestor + dist_par[c]);
long long f0[55];
for (int j = 0; j <= K; j++)
f0[j] = min(dp[c][j][0], dp[c][j][1]);
// Compute child DP for flag=1 (sawmill at v): child sees dist_par[c]
solve(c, dist_par[c]);
long long f1[55];
for (int j = 0; j <= K; j++)
f1[j] = min(dp[c][j][0], dp[c][j][1]);
// Knapsack merge
long long ndp[55][2];
for (int j = 0; j <= K; j++) { ndp[j][0] = INF; ndp[j][1] = INF; }
int mj1 = min(sz[v], K);
int mj2 = min(sz[c], K);
for (int j1 = 0; j1 <= mj1; j1++) {
for (int flag = 0; flag < 2; flag++) {
if (dp[v][j1][flag] >= INF) continue;
for (int j2 = 0; j2 <= mj2 && j1 + j2 <= K; j2++) {
long long cc = (flag == 0) ? f0[j2] : f1[j2];
if (cc >= INF) continue;
ndp[j1 + j2][flag] = min(ndp[j1 + j2][flag], dp[v][j1][flag] + cc);
}
}
}
for (int j = 0; j <= K; j++) {
dp[v][j][0] = ndp[j][0];
dp[v][j][1] = ndp[j][1];
}
sz[v] += sz[c];
}
}
int main() {
ios::sync_with_stdio(false);
cin.tie(nullptr);
cin >> N >> K;
int root = -1;
for (int i = 0; i < N; i++) {
int p;
cin >> w[i] >> dist_par[i] >> p;
if (p == -1 || p == i)
root = i;
else
ch[p].push_back(i);
}
if (root == -1) root = 0;
// Root has the lumber camp (implicit sawmill at distance 0)
solve(root, 0);
long long ans = INF;
for (int j = 0; j <= K; j++)
ans = min(ans, min(dp[root][j][0], dp[root][j][1]));
cout << ans << "\n";
return 0;
}