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Competitive Programming

ICPC 2008 - H. Painter

State the problem in your own words. Focus on the mathematical or algorithmic core rather than repeating the full statement.

Source sync Apr 19, 2026
Track ICPC
Year 2008
Files TeX, C++, statement assets
Folder competitive_programming/icpc/2008/H-painter
ICPC2008TeXC++statement textstatement pdf

Source-first archive entry

This page is built from the copied files in competitive_programming/icpc/2008/H-painter. Edit competitive_programming/icpc/2008/H-painter/solution.tex to update the written solution and competitive_programming/icpc/2008/H-painter/solution.cpp to update the implementation.

The website does not replace those files with hand-maintained HTML. It reads the copied source tree during the build and exposes the exact files below.

Problem Statement

Copied statement text kept beside the solution archive for direct reference.

Problem H
                                                                                  Painter
                                                          Input file: painter.in
You probably never heard of the painter Peer. He is not well known, much to his regret. Peer was one of the
inventors of monochromy, which means that each of his paintings has a single color, but in different shades. He also
believed in the use of simple geometric forms.

During his triangle period, Peer drew triangles on a rectangular canvas, making sure their borders did not intersect.
He would then choose a color, and fill the regions. Peer would paint the outermost region (the canvas itself) with the
lightest shade of the color chosen. Then step by step, he would fill more inner regions with a darker shade of the
same color. The image below is one of his “Forms in Green” paintings.

In a way the process was quite mechanical. The only thing Peer considered difficult was to decide, after drawing the
triangles, how many different shades he would need. You must write a program to do that calculation for him.
Your program will have a collection of triangles as its input. It should calculate the number of different shades
needed to paint the regions according to the given rule.

Your program must also detect the rare times that Peer makes a mistake and draws triangles that intersect. Two
triangles are considered intersecting if the edges of one triangle have at least one point in common with the edges of
the other. In that case, the collection of triangles is invalid.

Input

The input file contains multiple test cases. The first line of each test case contains a single non-negative integer n
 (n ≤ 100000), which is the number of triangles in the test case. The following n lines of the test case contain the
descriptions of triangles in the format x1 y1 x2 y2 x3 y3, where xi, yi are integers (-100000 < xi, yi < 100000) that are the
                                          B   B   B   B   B   B   B   B   B   B   B   B   B   B   B   B   B   B   B   B

coordinates of the vertices of the triangles. The three points are guaranteed not to be collinear.

The last test case is followed by -1 on a line by itself.

Output

For each test case, print the case number (beginning with 1) and the number of shades needed to fill the regions if the
test case is valid. Print the word ERROR if the test case is invalid (two or more triangles in the test case intersect).
                                 T      T

Sample Input                                          Output for the Sample Input
8                                                     Case 1: 5 shades
8 3 8 4 7 4                                           Case 2: ERROR
14 13 -1 9 9 0
1 8 7 7 4 10
5 10 11 8 13 12
9 10 11 10 11 9
2 7 9 1 10 6
5 5 5 6 8 6
9 2 9 5 6 4
2
0 0 1 0 0 1
2 0 1 1 1 -1
-1

Editorial

Rendered from the copied solution.tex file. The original TeX source remains available below.

Key Observations

  • Write the structural observations that make the problem tractable.

  • State any useful invariant, monotonicity property, graph interpretation, or combinatorial reformulation.

  • If the constraints matter, explain exactly which part of the solution they enable.

Algorithm

  1. Describe the data structures and the state maintained by the algorithm.

  2. Explain the processing order and why it is sufficient.

  3. Mention corner cases explicitly if they affect the implementation.

Correctness Proof

We prove that the algorithm returns the correct answer.

Lemma 1.

State the first key claim.

Proof.

Provide a concise proof.

Lemma 2.

State the next claim if needed.

Proof.

Provide a concise proof.

Theorem.

The algorithm outputs the correct answer for every valid input.

Proof.

Combine the lemmas and finish the argument.

Complexity Analysis

State the running time and memory usage in terms of the input size.

Implementation Notes

  • Mention any non-obvious implementation detail that is easy to get wrong.

  • Mention numeric limits, indexing conventions, or tie-breaking rules if relevant.

Code

Exact copied C++ implementation from solution.cpp.

C++ competitive_programming/icpc/2008/H-painter/solution.cpp

Exact copied implementation source.

Raw file
#include <bits/stdc++.h>
using namespace std;

namespace {

void solve() {
    // Fill in the full solution logic for the problem here.
}

}  // namespace

int main() {
    ios::sync_with_stdio(false);
    cin.tie(nullptr);

    solve();
    return 0;
}

Source Files

Exact copied source-of-truth files. Edit solution.tex for the write-up and solution.cpp for the implementation.

TeX write-up competitive_programming/icpc/2008/H-painter/solution.tex

Exact copied write-up source.

Raw file
\documentclass[11pt]{article}
\usepackage[margin=1in]{geometry}
\usepackage[T1]{fontenc}
\usepackage[utf8]{inputenc}
\usepackage{amsmath,amssymb,amsthm}
\usepackage{enumitem}

\title{ICPC World Finals 2008\\H. Painter}
\author{}
\date{}

\begin{document}
\maketitle

\section*{Problem Summary}

State the problem in your own words. Focus on the mathematical or algorithmic core rather than repeating the full statement.

\section*{Key Observations}

\begin{itemize}[leftmargin=*]
    \item Write the structural observations that make the problem tractable.
    \item State any useful invariant, monotonicity property, graph interpretation, or combinatorial reformulation.
    \item If the constraints matter, explain exactly which part of the solution they enable.
\end{itemize}

\section*{Algorithm}

\begin{enumerate}[leftmargin=*]
    \item Describe the data structures and the state maintained by the algorithm.
    \item Explain the processing order and why it is sufficient.
    \item Mention corner cases explicitly if they affect the implementation.
\end{enumerate}

\section*{Correctness Proof}

We prove that the algorithm returns the correct answer.

\paragraph{Lemma 1.}
State the first key claim.

\paragraph{Proof.}
Provide a concise proof.

\paragraph{Lemma 2.}
State the next claim if needed.

\paragraph{Proof.}
Provide a concise proof.

\paragraph{Theorem.}
The algorithm outputs the correct answer for every valid input.

\paragraph{Proof.}
Combine the lemmas and finish the argument.

\section*{Complexity Analysis}

State the running time and memory usage in terms of the input size.

\section*{Implementation Notes}

\begin{itemize}[leftmargin=*]
    \item Mention any non-obvious implementation detail that is easy to get wrong.
    \item Mention numeric limits, indexing conventions, or tie-breaking rules if relevant.
\end{itemize}

\end{document}